Too much wood? No oil on your map? Want petroleum gas, solid fuel or crude oil instead? Then this mod's for you! Wood gasification is the process of turning wood into it's carbohydrate constituents and releasing its chemical potential in the form of petroleum gas and diluted bitumen (which itself can be converted to crude oil) (Languages available: English, Dutch, German, Russian, French, Polish, Spanish, Italian and Portuguese)
Version: 3.1.0 Date: 2020-11-26 Changes: - Updated for Faction 1.1
Version: 3.0.0 Date: 2020-11-26 Changes: - Updated for Faction 1.0 - Made the recipes easier since wood is early game and people install this mod on purpose Rebalancing: - Wood gasification costs 50 automation science (simple to research) - Wood gasification of bitumen to oil costs 100 automation and logistic science (it's simple science, but hard to perfect) - Advanced wood gasification costs 400 automation and logistic science (wood-to-oil easy-mode will take some effort)
Version: 2.5.0 Date: 2020-03-18 Changes: - Added Spanish, Italian and Portuguese translations using Deepl.com - Changed some Dutch translations Bugfixes: - Fixed my broken changelog (I REALLY need automated tests and a changelog linter for these factorio mods)
Version: 2.4.0 Date: 2020-03-14 Changes: - Added Polish and French translations
Version: 2.3.0 Date: 2020-02-06 Rebalancing: - Wood gasification costs 100 automation and logistic science (reasonably simple to research) - Wood gasification of bitumen to oil costs 400 automation and logistic science (it's simple science, but hard to perfect) - Advanced wood gasification costs 150 automation, logistic and chemical science (wood-to-oil easy-mode will take some effort) - Wood gasification uses 10 wood to produce 20 petroleum gas and 8 bitumen (80% efficient) - Wood gasification enables you to convert 32 bitumen into 1 solid fuel (75% efficient) - Advanced bitumen processing uses 32 bitumen and 200 water to produce 40 crude oil (90% efficient (crude oil takes another efficiency hit during refining)) - Advanced wood gasification uses 20 wood and 200 water to produce 15 heavy oil, 15 light oil and 30 petroleum gas (90% efficient) Changes: - Changed the text string of Tar into Diluted Bitumen to be somewhat more scientifically correct, internally it's all still 'tar' for brevity. - Added bitumen processing to crude oil using bitumen upgrading so you can turn wood into crude oil - Added wood-gasification-to-oil as a new researchable technology after advanced wood gasification - Updated the balancing.xls to show the calculations behind the wood-gasification-to-oil recipe - Updated the source.psd after creating the graphics for the new wood-gasification-to-oil recipe and technology Bugfixes: - Fixed wood (and water) showing up as raw product for other oil-related products (this should be crude oil, not wood) - Fixed the graphics by removing the coal that was still in there from older versions Notes: - Just FYI: this version of the mod still works with 0.17.x Broke: - The Russian and German translations probably need work since I used Google translate for the new tech. - I tried not to break too much, but your wood processing setups probably need some love and attention.
Version: 2.2.0 Date: 2020-02-06 Changes: - Made the mod work with 0.18.x (sorry for being late to the party)
Version: 2.1.3 Date: 2020-02-06 Rebalancing: - Did the same rebalancing for 0.17.x as for 0.18.x in 2.3.0
Version: 2.1.2 Date: 2019-11-18 Changes: - Added 'Holz' to the german translations - Updated the GIT repository with the actual mod Bugfixes: - Fixed minor readme inconsistencies while updating the GIT repo
Version: 2.1.1 Date: 2019-09-10 Changes: - Fixed the english language strings (petroleum was spelled wrong, thanks for noticing, tyrannus1) - Added german translations (thank you for translating, tyrannus1) - Added russian translations (thank you for translating, Va7ya)
Version: 2.1.0 Date: 2019-07-19 Changes: - Added advanced wood gasification using a refinery (28 wood & 50 water generates 35 heavy oil, 15 light and 20 petroleum gas - Added some nicer images for the technologies - Added calculations to the balancing.xls in the dev folder - Removed the dev folder from the mod .zip archive (it's still available on GitHub, but the 250kb doesn't belong in the mod itself Broke: - Broke the german translations; feel free to retranslate them (Reysuke?)
Version: 2.0.4 Date: 2019-03-21 Changes: - Added Dutch and German translations. (Thanks to Reysuke for the German translations) Bugfixes: - Fixed the English language strings to better facilitate translations. - Fixed fluid tar properties to better reflect the actual properties of tar (not sure if this helps the game or not)
Version: 2.0.3 Date: 2019-03-10 Changes: - Got in a fight with mods.factorio.com, but it should be ok now.
Version: 2.0.2 Date: 2019-03-10 Changes: - Removed all the old 0.16 references; this mod is now 0.17+ only!
Version: 2.0.1 Date: 2019-03-10 Bugfixes: - Fixed technology description to reflect the new balancing. - Fixed changelog.txt error which caused it not being able to parse (thank for catching the mistake, Pi-C!)
Version: 2.0.0 Date: 2019-03-09 Changes: - Rebalanced all conversions to be 75% efficient. 10 wood gives 20 petroleum gas and 6 tar; Coal has been dropped entirely (sorry). - Updated all texts - Added excel sheet with conversions fully calculated. - Moved excel sheet and photoshop files to dev folder in mod. - Rewrote the changelog.txt to work with factorio's internal changelog parser.
Version: 1.0.3 Date: 2019-02-28 Bugfixes: - Changed tar.png back to 32x32 pixels due to some placement problems for the barrels unloading and loading.
Version: 1.0.2 Date: 2019-02-28 Changes: - Added a nice 144x144 mod thumbnail - Replaced planks (entity:wood) with logs (entity:raw-wood) as entity 'wood', as only 'wood' exists as of version 0.17.0 - Replaced 'science-pack-1' to 'automation-science-pack' and 'science-pack-2' to 'logistic-science-pack'. Bugfixes: - Fixed some strings here and there to reflect the removal of planks.
Version: 1.0.1 Date: 2019-02-28 Changes: - Updated mod to work with 0.17.x
Version: 1.0.0 Date: 2018-11-12 Changes: - After some hours of testing I declared this version v1.0.0; I'm quite happy with how it is now.
Version: 0.6.1 Date: 2018-11-12 Changes: - Added raw-wood-gasification to use 'raw-wood' and changed wood-gasification to use actual 'wood' - Added & changed graphics for both forms of gasifications - Added crafting_machine_tint for gasification progress to resemble smoke (thank you, /r/factorio/comments/9ldsla/ ) Bugfixes: - Fixed small typos and changed the mod description
Version: 0.6.0 Date: 2018-09-27 Changes: - Upgraded the graphics to 64x64 tiles instead of the old 32x32 Bugfixes: - Fixed the balancing (thanks to emilquast for the value rebalancing)
Version: 0.5.1 Date: 2018-09-17 Changes: - Added the Github page as the homepage URL in the info.json
Version: 0.5.0 Date: 2018-09-16 Changes: - Upgraded the mod to be compatible with 0.16.x
Version: 0.4.0 Date: 2018-08-24 Changes: - Put everything up on Github. I will be accepting pull requests, so go right ahead!
Version: 0.3.1 Date: 2018-06-22 Changes: - Tweaked some values to balance the module
Version: 0.3.0 Date: 2018-06-22 Changes: - Fluid and Item as output is probably not ok for Factorio; Changed recipe from "Tar to Heavy Oil & Coal" to "Tar to Heavy Oil"
Version: 0.2.2 Date: 2018-05-12 Changes: - Updated the description in the info.json to better reflect the changes of 0.2.x
Version: 0.2.1 Date: 2018-05-12 Bugfixes: - Fixed info.json and tabs-to-spaces in some other file because of problems with JSON parser.
Version: 0.2.0 Date: 2018-05-11 Changes: - Added recipe to get Heavy oil and Coal from Tar in order to be able to bootstrap Coal liquefaction on oil-deprived maps.
Version: 0.1.2 Date: 2018-03-12 Bugfixes: - Fixed some variables
Version: 0.1.1 Date: 2018-03-12 Bugfixes: - Fixed texture paths.. doh :)
Version: 0.1.0 Date: 2018-03-12 Changes: - First version