Wood Gasification

by cappie
Can't find any oil on your map? Got too much wood? This mod is for you! Wood gasification uses a chemical lab to turn 10 units of wood into 20 units of petroleum gas and 6 units of tar. 32 units of tar can be turned into 1 unit of solid fuel or 20 units of heavy oil. Advanced wood gasification processes 28 wood and 50 water into 35 units of heavy oil, 15 units of light oil and 20 petroleum gas using a refinery. This mod is meant to kickstart your chemical plants. (Languages available: English, Dutch, German and Russian)
2 months ago
0.17
14618

Changelog

Version: 2.1.2
Date: 2019-11-18
  Changes:
    - Added 'Holz' to the german translations
    - Updated the GIT repository with the actual mod
  Bugfixes:
    - Fixed minor readme inconsistencies while updating the GIT repo
              

Version: 2.1.1
Date: 2019-09-10
  Changes:
    - Fixed the english language strings (petroleum was spelled wrong, thanks for noticing, tyrannus1)
    - Added german translations (thank you for translating, tyrannus1)
    - Added russian translations (thank you for translating, Va7ya)
              

Version: 2.1.0
Date: 2019-07-19
  Changes:
    - Added advanced wood gasification using a refinery (28 wood & 50 water generates 35 heavy oil, 15 light and 20 petroleum gas
    - Added some nicer images for the technologies
    - Added calculations to the balancing.xls in the dev folder
    - Removed the dev folder from the mod .zip archive (it's still available on GitHub, but the 250kb doesn't belong in the mod itself
  Broke:
    - Broke the german translations; feel free to retranslate them (Reysuke?)
              

Version: 2.0.4
Date: 2019-03-21
  Changes:
    - Added Dutch and German translations. (Thanks to Reysuke for the German translations)
  Bugfixes:
    - Fixed the English language strings to better facilitate translations.
    - Fixed fluid tar properties to better reflect the actual properties of tar (not sure if this helps the game or not)
              

Version: 2.0.3
Date: 2019-03-10
  Changes:
    - Got in a fight with mods.factorio.com, but it should be ok now.
              

Version: 2.0.2
Date: 2019-03-10
  Changes:
    - Removed all the old 0.16 references; this mod is now 0.17+ only!
              

Version: 2.0.1
Date: 2019-03-10
  Bugfixes:
    - Fixed technology description to reflect the new balancing.
    - Fixed changelog.txt error which caused it not being able to parse (thank for catching the mistake, Pi-C!)
              

Version: 2.0.0
Date: 2019-03-09
  Changes:
    - Rebalanced all conversions to be 75% efficient. 10 wood gives 20 petroleum gas and 6 tar; Coal has been dropped entirely (sorry).
    - Updated all texts
    - Added excel sheet with conversions fully calculated.
    - Moved excel sheet and photoshop files to dev folder in mod.
    - Rewrote the changelog.txt to work with factorio's internal changelog parser.
              

Version: 1.0.3
Date: 2019-02-28
  Bugfixes:
    - Changed tar.png back to 32x32 pixels due to some placement problems for the barrels unloading and loading.
              

Version: 1.0.2
Date: 2019-02-28
  Changes:
    - Added a nice 144x144 mod thumbnail
    - Replaced planks (entity:wood) with logs (entity:raw-wood) as entity 'wood', as only 'wood' exists as of version 0.17.0
    - Replaced 'science-pack-1' to 'automation-science-pack' and 'science-pack-2' to 'logistic-science-pack'.
  Bugfixes:
    - Fixed some strings here and there to reflect the removal of planks.
              

Version: 1.0.1
Date: 2019-02-28
  Changes:
    - Updated mod to work with 0.17.x
              

Version: 1.0.0
Date: 2018-11-12
  Changes:
    - After some hours of testing I declared this version v1.0.0; I'm quite happy with how it is now.
              

Version: 0.6.1
Date: 2018-11-12
  Changes:
    - Added raw-wood-gasification to use 'raw-wood' and changed wood-gasification to use actual 'wood'
    - Added & changed graphics for both forms of gasifications
    - Added crafting_machine_tint for gasification progress to resemble smoke (thank you, /r/factorio/comments/9ldsla/ )
  Bugfixes:
    - Fixed small typos and changed the mod description
              

Version: 0.6.0
Date: 2018-09-27
  Changes:
    - Upgraded the graphics to 64x64 tiles instead of the old 32x32
  Bugfixes:
    - Fixed the balancing (thanks to emilquast for the value rebalancing)
              

Version: 0.5.1
Date: 2018-09-17
  Changes:
    - Added the Github page as the homepage URL in the info.json
              

Version: 0.5.0
Date: 2018-09-16
  Changes:
    - Upgraded the mod to be compatible with 0.16.x
              

Version: 0.4.0
Date: 2018-08-24
  Changes:
    - Put everything up on Github. I will be accepting pull requests, so go right ahead!
              

Version: 0.3.1
Date: 2018-06-22
  Changes:
    - Tweaked some values to balance the module
              

Version: 0.3.0
Date: 2018-06-22
  Changes:
    - Fluid and Item as output is probably not ok for Factorio; Changed recipe from "Tar to Heavy Oil & Coal" to "Tar to Heavy Oil"
              

Version: 0.2.2
Date: 2018-05-12
  Changes:
    - Updated the description in the info.json to better reflect the changes of 0.2.x
              

Version: 0.2.1
Date: 2018-05-12
  Bugfixes:
    - Fixed info.json and tabs-to-spaces in some other file because of problems with JSON parser.
              

Version: 0.2.0
Date: 2018-05-11
  Changes:
    - Added recipe to get Heavy oil and Coal from Tar in order to be able to bootstrap Coal liquefaction on oil-deprived maps.
              

Version: 0.1.2
Date: 2018-03-12
  Bugfixes:
    - Fixed some variables
              

Version: 0.1.1
Date: 2018-03-12
  Bugfixes:
    - Fixed texture paths.. doh :)
              

Version: 0.1.0
Date: 2018-03-12
  Changes:
    - First version