A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
Version: 0.3.29 Date: 2025-03-21 Changes: - Attempted to port to 2.0, possibly unstable. - Removed intermediate "Alien Flora Sample" item. Adjusted recipes accordingly. - Removed technology "Alien Bio Technology", migrated Wisp Detector technology to "Advanced Combinators" technology.
Version: 0.3.28 Date: 2023-03-19 Changes: - Tweak intermediate "Alien Flora Sample" item stack size 500 -> 200, for SE mod.
Version: 0.3.27 Date: 2022-03-18 Bugfixes: - Fix support for tech unlocks in a more recent Industrial Revolution mod.
Version: 0.3.26 Date: 2021-11-29 Bugfixes: - Fix apparently very old bug/crash when unit groups get invalidated somehow.
Version: 0.3.24 Date: 2021-11-23 Features: - Add remote interfaces for interacting with wisps and UV lights from other mods.
Version: 0.3.22 Date: 2021-07-15 Bugfixes: - Fix crash when green wisps try to follow player to a different (modded) surface.
Version: 0.3.21 Date: 2021-03-06 Features: - Add default-enabled option to make biter nests immune to wisp attachs to avoid evo-factor speedup.
Version: 0.3.20 Date: 2021-03-05 Changes: - Add warning about potentially accelerated evo-factor to wisps-vs-biters option description.
Version: 0.3.18 Date: 2021-01-18 Bugfixes: - Fix missing locale string for Ectoplasm damage type.
Version: 0.3.17 Date: 2020-11-28 Bugfixes: - Compatibility fix for older Schall Circuit Group mod versions.
Version: 0.3.16 Date: 2020-11-24 Features: - Minor fixes for Factorio-1.1 (experimental version) compatibility.
Version: 0.3.15 Date: 2020-11-09 Changes: - Update wisp-detector subgroup for Schall Circuit Group mod to a new circuit-input one.
Version: 0.3.14 Date: 2020-10-27 Bugfixes: - Fix crash when congregate behavior targets player on a different (modded) surface.
Version: 0.3.13 Date: 2020-10-22 Features: - Add optional dependency on Schall Circuit Group mod, adding uv-lamp/combinator to its tab, if also installed.
Version: 0.3.12 Date: 2020-10-20 Features: - Spawn red wisps on destroyed cliffs as well occasionally, as they are rocks too. Changes: - Disable purple wisps' damage by default. This should not affect existing games, I think.
Version: 0.3.10 Date: 2020-10-19 Features: - Add simple token-bucket rate-limiting to red wisp replication to avoid them exploding on very high-frequency low-damage AoE. Changes: - Bumped default red wisp replication factor to 0.3 to compensate for rate-limiting. This won't update existing game settings. - Disabled /3 red wisp replication chance nerf from fire - rate-limiting should handle that.
Version: 0.3.9 Date: 2020-10-17 Features: - Update wisp beam graphics from the old and slightly broken ones. Changes: - Change wisp beam damage type from electric to ectoplasm, for adding special resistances. - Remove some redundant components from wisp detector recipe, shouldn't break production lines. Bugfixes: - Fix UV lamp wire connector graphics.
Version: 0.3.8 Date: 2020-10-06 Bugfixes: - Fix not being able to disable purple wisps damage, broken in 0.3.5.
Version: 0.3.7 Date: 2020-09-27 Features: - Enable gvv mod support (used to debug other mods), only if it's installed and enabled. - Compatibility with Industrial Revolution mod tech tree.
Version: 0.3.6 Date: 2020-09-03 Bugfixes: - Update german locale for red wisp replication factor setting.
Version: 0.3.5 Date: 2020-08-31 Features: - Very rarely wisps might get angry when disturbed by habitat destruction, if retaliation is enabled. - Green wisps can sometimes follow player(s). Changes: - Allow wisps to fly over water, attack while moving. - Fix purples from leaving red dots on the map by making them much less visible there. - All wisps now have 50% fire and high acid resistance. - UV lamps now use "uv" damage type instead of "fire". - Make rails immune to wisps' electric attacks, so that train-kills in the middle of nowhere are never a problem.
Version: 0.3.4 Date: 2020-08-30 Features: - Add mod option for Red Wisp replication factor. Changes: - Only one wisp lantern-drone is placed per capsule, not three. - Update combinator and lamp damage and sound effects to match current factorio. - Better handling of Red Wisp replication via on_entity_damaged hook and event filters. - More event filters for various hooks that support them. - Merge script_raised_* event handling and some other tweaks from Will-o-the-Wisps_updated-2 0.18.6.
Version: 0.3.3 Date: 2020-08-22 Bugfixes: - Fix crash on killing a wisp due to undeclared var left in there.
Version: 0.3.2 Date: 2020-08-21 Bugfixes: - Merge wisp aggression bugfix from The Night Has A Thousand Eyes fork. - Disable lua errors triggering on global _ENV access from other mods on factorio init. - Fix a couple more accidental lua _ENV references.
Version: 0.3.1 Date: 2020-08-21 Info: - Merged all changes from Pi-C fork of the mod here ("Will-o'-the-Wisps updated (2)"), designated 0.2.x below. Bugfixes: - Removed UVLightEnergyLimit mutable-local, another potential source of desyncs, should've been gone long ago. - Fix for potential crash on wisp aggression change from peaceful to not in settings. - Fix a bunch of minor global usage, thanks to "strict mode" hack from Pi-C/eradicator. Changes: - Moved some formula-functions out of global config, so that they won't spam messages on save.
Version: 0.2.4 Date: 2020-06-10 Bugfixes: - Fixed crash when newly created wisps became invalid immediately, e.g. in big forest fires. (https://mods.factorio.com/mod/Will-o-the-Wisps_updated-2/discussion/5eafe41bc6e911000cf3439c)
Version: 0.2.3 Date: 2020-05-02 Changes: - Raised dependency on Factorio to 0.18.2, and changed vehicle impact sound of UV-lamps to take advantage of the sound changes made there.
Version: 0.2.2 Date: 2020-03-17 Changes: - Ooops, forgot to update the locales! Moved them over from "Inlaid UV-lamp", which already included localizations for "Will-o-the-Wisps_updated". They really belong here! Locale: - Added German localization. - Fixed English localization.
Version: 0.2.1 Date: 2020-03-17 Info: - The previous owner of "Will-o'-the-Wisps updated" (mk-fg, who has retired from Factorio and modding for now) suggested that somebody should release an update for this mod. As I've already updated it for my own use, and because I also have made a mod that is useless without this one, I'll upload my local version. (https://mods.factorio.com/mod/Will-o-the-Wisps_updated/discussion/5e4921a23c3040000ea61c4b) - Please note: I don't really have the time and energy to maintain this. It's intended as a one-shot upload, just so this great mod will be kept alive for Factorio 0.18. If RocketManChronicles (the current owner of "Will-o'-the-Wisps updated") ever updates the original version, I'll deprecate this again. - If you have the time, will, and ability to maintain this, please contact me! I'll be happy to transfer ownership to you in this case. Changes: - Updated for Factorio 0.18. - Added "icon_mipmaps = 1" to icon definitions in order to prevent logfile spamming. - Adjusted path names.
Version: 0.1.14 Date: 2019-09-25 Changes: - Minor english localization fixes/tweaks, as suggested by Pi-C.
Version: 0.1.13 Date: 2019-06-06 Bugfixes: - Fix crash when event handlers are fired before on_init or such.
Version: 0.1.12 Date: 2019-06-03 Bugfixes: - Fix one more leftover potential mp-desync issue from local var use.
Version: 0.1.11 Date: 2019-05-13 Bugfixes: - Fix applying "no damage from purple wisps" settings after save/load, yet another mp-bad local.
Version: 0.1.10 Date: 2019-05-12 Bugfixes: - Fix crash in recongregate routine, introduced by accidental-global cleanup in 0.1.9.
Version: 0.1.9 Date: 2019-05-11 Features: - Print force ceasefire states and purple wisp info in "/wisp stats" output. Bugfixes: - Fix one more potential mp bug, multiple issues when using Mod Settings.
Version: 0.1.8 Date: 2019-05-10 Bugfixes: - Fix updating settings via on_runtime_mod_setting_changed event, also broken by init code rewrite in 0.1.5-0.1.7.
Version: 0.1.7 Date: 2019-05-05 Changes: - Fix one more known potential multiplayer desync issue source.
Version: 0.1.6 Date: 2019-05-04 Bugfixes: - Fix crash in on_load due to previous mod init sequence changes, some other init changes.
Version: 0.1.5 Date: 2019-05-03 Changes: - Fix all multiplayer desync code issues that are well-documented. Unlikely to be all of them.
Version: 0.1.4 Date: 2019-04-27 Features: - Add mod option to disable wisps becoming aggressive due to non-player actions.
Version: 0.1.3 Date: 2019-04-14 Bugfixes: - Fix wisp force aggression options init for loading games without mod.
Version: 0.1.2 Date: 2019-04-14 Bugfixes: - Fix crash on loading games without mod due to delayed player creation.
Version: 0.1.1 Date: 2019-04-12 Bugfixes: - Fix wisp force aggression options initialization due to delayed player creation.
Version: 0.1.0 Date: 2019-04-12 Changes: - Update mod for Factorio-0.17.x compatibility, dropping 0.16.x (use 0.0.x releases there). Features: - Lights for wisps use new LuaRendering API, which should improve performance. Bugfixes: - Fix wisp drone death animation.
Version: 0.0.53 Date: 2018-11-10 Bugfixes: - Fix some issues with spawn zones tracking in presence of map-changing mods. Changes: - Add testing "/wisp zone rescan" command to force-rescan all forest chunks in one go. - Change wisp_uv_expire_chance_func for wisps to vanish at a slightly slower rate. - Make wisp spawn zone maintenance routines less frequent.
Version: 0.0.52 Date: 2018-10-02 Features: - Add option for wisps and biters to attack each other.
Version: 0.0.51 Date: 2018-10-02 Changes: - Allow setting R range signal on the wisp detector itself. - Do not override or shuffle non-wisp signals that are set on detectors, only add/update. - Allow same 18 slots on wisp detector as on constant combinator. - Don't update detector signals when they are switched off.
Version: 0.0.50 Date: 2018-08-21 Changes: - Add "wisp aggression factor" option (default=0) for a more challenging game mode. - Add "/wisp radicalize" command to simulate random aggression in one place. - Add "/wisp incidents" command and logging to display last aggression spots on the map.
Version: 0.0.49 Date: 2018-07-07 Bugfixes: - Fix removing trigger-created entities that are not red wisps.
Version: 0.0.48 Date: 2018-07-02 Bugfixes: - Fix cache invalidation error which can randomly happen when players cut forests fast.
Version: 0.0.47 Date: 2018-07-01 Bugfixes: - Fix lua error when wisp detector finds all 4 kinds of wisps (due to item_slot_count=3).
Version: 0.0.46 Date: 2018-06-28 Changes: - Improve wisp-congregation target finding algo a bit.
Version: 0.0.45 Date: 2018-06-28 Bugfixes: - Fix lua error when green wisp group fails to find chunk with player structures.
Version: 0.0.44 Date: 2018-06-26 Bugfixes: - Fix control network enabled/disabled state check on UV lamps - again!
Version: 0.0.43 Date: 2018-06-26 Bugfixes: - Fix control network enabled/disabled state check on UV lamps.
Version: 0.0.42 Date: 2018-06-23 Features: - Add harmless green wisps to safely explore players stuff without attacking anything. - Enable green wisp groups to spawn and roam around player's stuff.
Version: 0.0.41 Date: 2018-06-18 Features: - Implement wisp groups exploring player's base, but not enabled yet due to what looks like a bug. - Add "/wisp congregate" console command. Bugfixes: - Fix "/wisp zone labels" positioning - were offset to left-top by a chunk or so.
Version: 0.0.40 Date: 2018-06-17 Changes: - Use one /wisp command-prefix for all mod commands, to avoid polluting /h too much. Features: - Add "zone labels" console command to add map labels for all scanned spawn zones.
Version: 0.0.39 Date: 2018-06-16 Bugfixes: - Fix minor bug with attacking wisps not being tracked correctly.
Version: 0.0.38 Date: 2018-06-16 Features: - Make yellow/red wisps flee from UV lamps, not just die to them. - Add /wisp-stats command to print counts of wisps on the map.
Version: 0.0.37 Date: 2018-06-15 Features: - Add /wisp-attack and /wisp-peace commands to set current wisp aggression. Changes: - Increase lantern drone light radius 60 -> 100.
Version: 0.0.36 Date: 2018-06-15 Bugfixes: - Fix wisp group tactics, was disabled after latest changes.
Version: 0.0.35 Date: 2018-06-14 Bugfixes: - Fix surface.find_entities_filtered() not working with arrays on stable factorio versions yet.
Version: 0.0.34 Date: 2018-06-14 Features: - Wisps are now split into two factions - peaceful and aggressive one. - All wisps start as peaceful, and only move to aggressive faction when provoked. - Peaceful wisps are not targeted by default, while aggressive ones always are. - Add "Wisp retaliation radius" mod option, with 0 value there for old all-for-one behavior.
Version: 0.0.33 Date: 2018-06-14 Changes: - Break/re-establish turret/player cease-fire wrt wisps when their aggression state changes. - Turrets no longer shoot wisps by default, unless changed in mod options. Bugfixes: - Fix wisps aggression being set-off by UV lamps damage - should not be. - Consider all players' forces when changing aggression stuff, not just game.forces.player.
Version: 0.0.32 Date: 2018-06-14 Changes: - Make purple wisps damage refineries and centrifuges, usually concentrated, instead of tanks.
Version: 0.0.31 Date: 2018-06-13 Changes: - Make purple wisps less of a nuisance by not targeting power poles of any kind. - Bump UV lamp energy use 80 -> 160kW, as there should be less things to surround now.
Version: 0.0.30 Date: 2018-06-13 Bugfixes: - Fix lua error on forest scans for replaced chunks that are already in ChunkSpreadQueue.
Version: 0.0.29 Date: 2018-06-13 Bugfixes: - Fix item name missing for Will-o-Wisp Lantern due to incorrect section.
Version: 0.0.28 Date: 2018-06-13 Features: - Add "Forest pollution factor" mod option to tweak how pollution affects wispy areas. - Add /wisp-zone-update, /wisp-zone-stats and /wisp-zone-spawn admin console commands. Changes: - Use print/log instead of file logger with conf.debug_log. Bugfixes: - Fix map UV level not being saved correctly. - Minor fixes in wisp spawn zones load distribution algos.
Version: 0.0.27 Date: 2018-06-12 Changes: - Bunch of minor tweaks to lantern drone sprite.
Version: 0.0.26 Date: 2018-06-12 Changes: - Change color of lantern drone from violet to blue - looks too much like purple wisps otherwise.
Version: 0.0.25 Date: 2018-06-12 Features: - Add personal companion wisp lantern (alien-bio + combat-robotics research). - Make max wisp spawn count configurable via mod options. Changes: - Lower damage from UV lamps to wisps ~15 -> ~10. - Add blue science-pack-3 cost to Alien Biotech research. - Disable wild red/yellow/purple recipies, not sure why they were in the mod at all.
Version: 0.0.24 Date: 2018-06-11 Bugfixes: - Fix UV lamp damage to wisps, including killing spores.
Version: 0.0.23 Date: 2018-06-11 Changes: - Change UV lamp sprite and lighing to a "black uv" sprite from old Color Coding mod version. - Add light around wisp detectors. Bugfixes: - Fix new purple wisps corroding stuff after save load, when it's disabled in mod opts.
Version: 0.0.22 Date: 2018-06-10 Bugfixes: - Fix wisp detector icon to be in line with last sprite update.
Version: 0.0.21 Date: 2018-06-10 Changes: - Catch and put baby red wisp on top of wisp detector sprite.
Version: 0.0.20 Date: 2018-06-10 Changes: - Recolor wisp detectors blue and rebase on factorio 0.16.x sprites.
Version: 0.0.19 Date: 2018-06-10 Bugfixes: - Fix lua error with unconnected wisp detectors.
Version: 0.0.18 Date: 2018-06-10 Features: - Make wisp type spawn chances (when spawned in random forests) controllable via mod options. Bugfixes: - Fix wisp spawning zones' pollution tracking being reset after mod updates.
Version: 0.0.17 Date: 2018-06-10 Changes: - Update wisp daylight expire algo to only take darkness changes into account, not ticks. Bugfixes: - Fix wisp detector to only show non-zero signals on it in Alt-mode. - Fix wisps never switching to back to peaceful mode during day.
Version: 0.0.16 Date: 2018-06-09 Bugfixes: - Fix migration for saves from pre-0.0.3 versions.
Version: 0.0.15 Date: 2018-06-08 Changes: - Add range and signal info to wisp detector description, shorten most of them.
Version: 0.0.14 Date: 2018-06-08 Changes: - Disable debug logging module by default. - Add readme/license files to archive. Bugfixes: - Fix regression in .13 causing lua error when enabling mod in a new game.
Version: 0.0.13 Date: 2018-06-08 Changes: - Spawning system rewrite, wisps should start appearing in forests at night in a day or few. - Slightly brighter/larger lights for some wisps. - Adjusted recipe costs for wisps and detector to be a bit more reasonable. - Remove attached wisp and sabotage stuff for now - needs some fixes and testing.
Version: 0.0.12 Date: 2018-06-07 Changes: - Purple wisps don't spawn from killed ones during full day. Bugfixes: - Fix lifespan of red wisps.
Version: 0.0.11 Date: 2018-06-06 Bugfixes: - Fix skipped entity updates in several tasks due to iteration bugs with table.remove. - Fix technology requirements for lamps/detectors, which were likely broken since 0.0.10.
Version: 0.0.10 Date: 2018-06-06 Changes: - Smooth-out wisp expiration probabilities a bit. - Make on_tick scheduling never miss workloads, keeping backlog of these instead. - Replace (likely broken) dynamic lighting with random but constant light type per wisp. Bugfixes: - Fix runtime options not being applied on savegame load.
Version: 0.0.9 Date: 2018-06-04 Changes: - Add ingame changelog file (this one).
Version: 0.0.8 Date: 2018-06-04 Changes: - Pacify in-combat wisps when disabling aggressiveness via menu.
Version: 0.0.7 Date: 2018-06-03 Features: - Add colored/flickering lighting mod option, off by default. Changes: - Remove "fake day" mode - not sure how it works, and needs testing.
Version: 0.0.6 Date: 2018-06-03 Changes: - Add mod options for disabling wisp/turret aggression and spore corrosion damage.
Version: 0.0.5 Date: 2018-06-03 Bugfixes: - Fix memory leak on game/mod changes due to chunk info duplication in save files.
Version: 0.0.4 Date: 2018-06-02 Changes: - Lower red wisps health significantly (180 -> 30). - Purple wisps do more damage to boilers/reactors in addition to solar panels.
Version: 0.0.2 Date: 2018-06-02 Changes: - Adjust UV lamps' electricity usage down 400kW -> 80kW.
Version: 0.0.1 Date: 2018-06-02 Features: - 0.16.x compatibility update and related fixes (events, entity names, etc).