Water As A Resource


Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers

9 months ago
0.16 - 1.1
1.95K

g Compatibility

4 years ago

Hi,

I just recently found this mod and so far am really liking it. I am using it in conjunction with several other mods and wanted to report on a few compatibility things. Anything you can do about them would be greatly appreciated.

Let's start with a good thing: I'm also using the Finite Water mod (https://mods.factorio.com/mod/FiniteWater) and so far the two seem to have no problems. :)

Now for the not so good:

Burner Offshore Pump (https://mods.factorio.com/mod/BurnerOffshorePump) - This mod does some kind of replacement of the standard pump when you build it, so your mod (and actually Finite Water as well) don't work with it as a result.

Alien Biomes (https://mods.factorio.com/mod/alien-biomes) - This mod has options for removing unused tiles, to include vanilla tiles. As a result, when yours tries to lay down sand-3 to fill in drained water, it errors out. The two things that I can think of that could resolve this are either a) scan the surrounding tiles/biomes of the lake and select a tile that best matches (looks the best, but probably would be difficult to code and may use a lot of CPU time), or b) design/include a tile with your mod that you use instead of depending on a vanilla or other external tile being available (easiest and wouldn't be much different than now).

Water Area (https://mods.factorio.com/mod/water-area) - So the devs included a new water tile that isn't (currently) used in game? This mod allows the map generator to use it. Can you include this new tile into the water volume calculations? Would probably be less than the shallow water tile seems this new one is supposed to be walkable.

Something to think about, some mods (like Dectorio (https://mods.factorio.com/mod/Dectorio)) add the ability to lay water tiles. You have calculations in to account for someone adding landfill, but don't appear to have any at the moment for reverting these landfill tiles (or surrounding tiles) to water. I realize there may be some limitations and points where you have to say "enough is enough", similar to how you can't cut a lake in half after putting a pump on it, but whatever you could do would be appreciated. :)

4 years ago

+1, the Burner Offshore Pump has this two entities:

type: "assembling-machine"; name: "burner-offshore-pump", 120 fluids/second
type: "assembling-machine"; name: "electric-offshore-pump", 1200 fluids/second

Discussion: https://mods.factorio.com/mod/BurnerOffshorePump/discussion/5d01a1a9b785df000cbc9fe5

4 years ago

Hello FuryoftheStars/Darkfrei,

So in regards to AlienBiomes/Water Area I've fixed those bugs in the next version. I've added in 2 new tile types so that my mod will always have some tiles to use. And I've included calculations for Water-Shallow and Water-Mud, these are at 1/2 and 1/4 of the current Water setting in the mod.

As for additional water tiles, I'll have to have a think about that, should be just like landfill at the moment, just need to take them into account, though that might all change with the new version also.

In regards to the additional offshore pumps, I'll see if I can come up with a clever way of identifying additional pumps that mods may add, this might take a while. I don't want to have to manually be adding these, would rather the mod do a search at game creation and make a table of them, see if I can sort this.

I'll let you know on this!

Thanks

4 years ago

Thanks!

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