Warmonger


Creep from Krastorio2 without entire K2. A lot of changes (only graphics and basic creep idea taken). Best played with Rampant.

Content
1 year, 9 months ago
1.1
1.86K
Combat Enemies Environment

g Any Update?

5 months ago

Are you able to update the mod to the latest version?

5 months ago

Yep, will take a look after factorio engine v.2.0 becomes more stable. There are too many issues in vanilla game now.

5 months ago

That's sad to hear, that it will take time.. Hopefully not much code is broken.

5 months ago

I'll do my best as soon as Wube team stabilize the game. See changelog - wall of text for every update they make several times a week. Great work.
Anothing thing - Rampant. I can't predict when it is updated and how it will work for multi surfaces. Probably will do for no Rampant environment at first.

5 months ago

Would be best, i guess Rampant will be more difficult to update cause of the changes, hopefully they make progress.

Sure a standardalone version would be fine i guess at first, Its better as to have unnecessary dependencies.

Good luck if you need testers let me know.

5 months ago
(updated 5 months ago)

notes
- I see alienbiome main f*ckup about tiles limit was fixed in factorio2.0 engine, but I can't see it here https://forums.factorio.com/viewtopic.php?f=3&t=116184
- Added optional tile_condition to the place_as_tile, which allows to specify explicit list of tiles it can be built over. Probably will fix one of factorio engine problems. need to check
- Added has_double_hidden_tile boolean to count_tiles_filtered and find_tiles_filtered methods in LuaSurface
- many parameters were renamed, need to update in scripts to make mod working in 2.0
https://forums.factorio.com/viewtopic.php?p=621179#p621179

5 months ago

aah, found
Increased the limit of different tile types from 255 to 65535.
Collision layers are now defined by prototypes. There is still limit of 55 layers but the layers themselves can have any name.
Collision mask has a mandatory table "layers" which must specify layers as dictionary.
Removed collision layers from "layer-13" to "layer-55".

Quite a lot of changes in factorio to make most mods broken without huge re-work. Really.

5 months ago

Min list of mods to get working in factorio2.0 before updating warmonger.

Essential ones:
Building_Time
BurnerOffshorePump
RampantIndustry
VehicleWagon2
SchallSuit

Additional:
bzfoundry
bztungsten
bzzirconium
bzlead
bztitanium
bzsilicon

5 months ago

bz mods would be grat. Also some diversity mod for ores would be nice :D

5 months ago

I listed mods I need up and running fine in factorio2.0 to start work with Warmonger. I have local version of Building_time with several bugfixes, probably can fix it for 2.0, and I saw VehicleWagon2 was updated. But other mods...
I do play factorio too, not only modding. Playing first of all. I don't work on mods if I can't play factorio.

5 months ago

Thats great to hear that you at least love what you do, you play what you do, that's what i do to, but for me its Unity game Dev.

New response