Warheads


Acts as a super-cross mod for weapons, allowing mods adding warheads to avoid working to support every different mod.

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1 year, 29 days ago
1.1
38.7K
Combat

b [Not a bug] 15kt Pollution Generation

2 years ago

Upon detonating a 15kt core in a test facility 1.2km N of my base, scattered light pollution was created about 300m W to S to E of my base. Not only having any scattered pollution N (where I fired) including around the upper half of my factory confuses me. I was able to fully tell the pollution generation due to my "green" factory (Better Air Filtering mod).

2 years ago

The light pollution will be from forest fires started by the nuke - these can honestly be as damaging as the main blast.

2 years ago

Oh, so perhaps due to the sheer density of 3600% biters and the map generation, there were not as many trees in the north (I didn't see any when I scouted that area). Here's a save after the detonation if you wish to take a look: https://ufile.io/vuzle22g

2 years ago
(updated 2 years ago)

I can't get a download from that link...
Just to be clear, the thing you were unsure about was where the extra pollution was coming from, right?
Because if so, it is just little spots of trees in between the biters, which catch fire and burn.

2 years ago

Yes, thanks for clarifying.

2 years ago

No problem.

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