Warborn


Replace science packs with kill-based progression. Technologies are born of war.

Overhaul
4 days ago
2.0
24
Combat Enemies
Owner:
FoxSlyme
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
4 days ago
Latest Version:
0.1.0 (4 days ago)
Factorio version:
2.0
Downloaded by:
24 users

Turn Factorio into a survival challenge where combat, not factory-building, drives your progression.

Warborn removes the peaceful early game and throws you straight into endgame-level combat while you only have a starter weapon: enemies are fully evolved from the very start. Your research is no longer powered by science packs — instead, you must fight, harvest enemy remains, and bring their tissues back to your lab to unlock new tech.

Key Features

  • Max evolution from start: Enemy evolution factor is set to 1.0 at game start — you’ll immediately face big and behemoth biters, spitters, and worms.
  • Corpse harvesting: Biters, spitters, worms, and spawners leave mineable corpses that yield unique tissues. These tissues are your new science packs.
  • Tissue lab & tech tree: A new tissue lab consumes these tissues to unlock weapons, ammo, defenses, and upgrades. Vanilla techs outside the new tree are disabled for a focused combat progression.
  • Adjusted recipes: Some of the recipes are reworked to fit the new progression.
  • Factory-free survival: Electricity technologies are disabled — no assembling machines, no power grid. You can still craft ammo and weapons using burner drills and furnaces, and the tissue lab works on burnable fuel as well.

Debug commands:
/warborn_disable_default_technologies - Disable technologies from the vanilla tree that aren't part of the mod progression
/warborn_enable_default_technologies - Enable back technologies from the vanilla tree that aren't part of the mod progression (except Steam Power)
/warborn_enable_intended_technologies - Make sure technologies that are part of the mod progression are enabled