Various Cargo Bays


Introduces two vanilla friendly cargo bays with their own specialties!

Content
a month ago
2.0 - 2.1
1.95K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Storage

i Balancing consideration

a month ago

Hi

You say “They situationally outperform the regular cargo bay without replacing or invalidating it”, but in fact, as soon as you have two bays, they outperform a standard bay and you no longer have any reason to use them.

Two regular ones have : 2 pod hatch and 40 slots
Two of the custom ones (1 of each) have : 2 pod hatch and 55 slots

This means that your bays have the equivalent of 7.5 extra slots compared to the vanilla ones. For a ship with 10 bays its 75 bonus inventory slots !
With legendary ones, this is 18.75 extra slots per bays, so 187,5 for a ship with 10 bays.

I find the concept behind the mod interesting, and I think it would really make sense if the balancing were done in such a way that one of each corresponded to two standard ones. In my view, these specific features are enough to make them useful, without them being any better than the standard version.

This would provide options for rapid unloading or large-capacity storage for specialised ships, whilst retaining the usefulness of standard bays for large, multi-purpose vessels.

So, that was my thoughts on the subject; what do you think?

Have a nice day :)

a month ago

Hey there,

there's a couple other things I took into consideration when balancing the two cargo bays, some of which are sadly technical, (Such as inventory bonus can't be 0) but most of them are related to quality.

My thoughts on the balancing were as follows:
You are correct that one of each bays is strictly better than two regular bays, however they're also more expensive to produce. On ships where space is a consideration, cargo bays are the first thing I try to upgrade to higher quality. Since both cargo bays require a vanilla cargo bay as well as fairly expensive materials, this ends up being a very real consideration in my games. Furthermore, since cargo bay hatches do not scale with quality, (another technical limitation) I often find myself mixing all 3 bays, which is what I intended for players to do.

Based on the screenshots and reports I've received I am quite happy with balancing, but I don't see why I couldn't add the values as settings in a future update!

Thanks a lot for your feedback!

a month ago

Hi,
Thanks for your detailed anwser :)

The idea of a futur setting for it is great, thanks in advance !

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