Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!
Mods introducing new content into the game.
Entities which interact with the circuit network.
I'd found an incompatibility with the "Math Combinators" mod, as "Min-Combinator" registers twice in loading
https://mods.factorio.com/mod/MathCoProcessor This is the mod in question that it is conflicting with
It also conflicts with the Power Combinator which can read both power in and power out https://mods.factorio.com/mod/power-combinator
https://mods.factorio.com/mod/power-combinator conflict is also a problem for me :(
I have not experienced the math coprocessor mod conflict, but the power combinator one, yes. Should make that an incompatibility/fix it.
I think it's generally good practice to prefix entities with something. And since UC adds so many entities it makes sense to fix it rather then report dozen of other mods.
A fix is in the process, may take some time.
Fixed
thanks!
No problem! Let me know if you find any more bugs and such! Enjoy!