Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
Version: 0.1.10
Date: 2025-12-20
Major Features:
- Added MK2 Uranium Artillery Shell - extreme-yield endgame weapon equivalent to 3 atomic bombs.
- Added crafting components: Stabilized Radiation Core and Dense Uranium Casing.
- Added separate research tree for MK2 shell requiring space science packs.
- Added radiation decay system - fallout damage decreases from 100% to 20% over 30 seconds.
Features:
- Added French and Spanish localizations.
- Custom graphics for all new items (MK1/MK2 shells, projectiles, components).
- Green muzzle flash and map visualization for uranium artillery.
- MK2 explosion uses scaled atomic bomb animation with shockwave effect.
- Player radiation glow effect when standing in fallout.
- Enhanced sound effects for MK2 explosion (3x louder, wider audible range).
- Added debug overlay system: /uranium-debug command shows active radiation cloud zones with countdown timers.
Changes:
- MK2 shell creates 60-second fallout duration (vs 30s for MK1).
- MK2 explosion has 3x damage, 3x radius, and massive visual effects.
- Improved item descriptions for all uranium shells and components.
- Added German translations for all MK2 items and descriptions.
- MK2 artillery shells now properly mutate spawners when radiation cloud reaches them.
- Removed all blue explosion smoke - only green crater glow and radiation effects remain.
- Enhanced spawner mutation logic to handle both MK1 and MK2 radiation contact effects.
Bugfixes:
- Fixed dual mutation race condition causing infinite alien duplication.
- Fixed player damage not respecting mod settings.
- Fixed spawner sticker duplication after mutations.
- Fixed cloud action frequency optimization (30→60 ticks = 50% fewer entity creations).
- Fixed entity validity checks after mutations.
- Fixed atomic-explosion prototype fallback for compatibility.
- Fixed MK2 spawner mutation not triggering from uranium-radiation-contact-mk2 effect.
- Fixed blue vanilla explosion smoke lingering after atomic-bomb-based explosion.
- Fixed critical crash when on_entity_damaged event fires before global initialization.
Version: 0.1.9
Date: 2025-12-19
Changes:
- Increased radiation cloud radius.
- Increased radiation cloud damage.
- Changed radiation damage type to 'acid' to ensure it affects structures (nests).
- Added debug overlays controlled via /uranium-debug command (circle + timer, no settings toggle).
Bugfixes:
- Fixed nests not mutating and ensured spawner mutation works even when resistant to damage.
- Prevented mutated spawners from world generation (autoplace removed).
- Fixed crashes from applying stickers to entities that cannot accept them.
- Fixed nil global accesses in debug command and handlers.
- Fixed LuaRendering API errors by avoiding set_text/destroy and using TTL-based overlays.
Version: 0.1.8
Date: 2025-12-18
Changes:
- Made radiation trail clouds invisible.
Bugfixes:
- Fixed crash caused by deprecated 'game.entity_prototypes' in Factorio 2.0.
- Fixed issue where mutating aliens would duplicate infinitely.
Version: 0.1.7
Date: 2025-12-18
Bugfixes:
- Fixed crash due to missing startup settings.
Version: 0.1.6
Date: 2025-12-18
Features:
- Added mod thumbnail.
Version: 0.1.5
Date: 2025-12-18
Features:
- Added contagion mechanic: Mutated units now infect other units (and players) with radiation on hit.
Version: 0.1.4
Date: 2025-12-18
Features:
- Mutated spawners now exclusively spawn mutated units.
Version: 0.1.3
Date: 2025-12-18
Features:
- Mutated units (Biters, Spitters, Worms) are now "unstable":
- They suffer constant decay damage (negative healing).
- They are significantly more aggressive (faster movement, attack speed, and vision).
- They deal 50% more damage.
- They have normal health (glass cannons).
Version: 0.1.2
Date: 2025-12-18
Features:
- Added mutated worms (Small, Medium, Big, Behemoth).
Version: 0.1.1
Date: 2025-12-18
Features:
- Added "RadAway" (Uranium Antidote) to cure radiation sickness.
- Added permanent radiation effect (sticker) that lasts until cured or death.
- Added glowing crater effect at impact site.
- Added green radioactive trails to infected units.
- Added mutation mechanic: Irradiated nests now mutate into green versions that spawn stronger units earlier.
- Added percentage-based damage to irradiated units (5% max HP/sec) to counter high-HP enemies.
- Changed explosion visual to a scaled-down atomic bomb explosion (un-tinted).
- Changed radiation cloud to be invisible but marked by a glowing crater.
- Added nuclear ground tile generation on impact.
Balancing:
- Increased radiation damage to be deadly even for players in power armor (35 damage/sec).
- Reduced explosion radius from 8.0 to 6.0.
- Reduced total explosion damage from 2000 to 1200.
Bugfixes:
- Fixed crash when atomic-bomb-explosion is not found.
- Fixed tile_collision_mask and flags format for Factorio 2.0.
- Fixed various loading errors (missing sounds, property tree formats).
- Fixed crash in control.lua when handling entity death.
Version: 0.1.0
Date: 2025-12-18
Features:
- Added Uranium Artillery Shell item.
- Added Uranium Artillery Shell recipe using spent fuel rods and U-238.
- Added Uranium Artillery Projectile with increased damage and explosion radius.
- Added radioactive fallout cloud effect on impact.
- Added green light tracer to projectile.
- Added nuclear explosion sound and green flash to explosion.
- Added research technology to unlock the shell.