Unlimited Productivity

by sh4dow

Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.

Tweaks
2 years ago
0.17 - 1.1
6.94K
Manufacturing Cheats
Owner:
sh4dow
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
5 years ago
Latest Version:
1.4.3 (2 years ago)
Factorio version:
0.17 - 1.1
Downloaded by:
6.94K users

2.0 version by mcmodderHD: https://mods.factorio.com/mod/UnlimitedProductivityFork

This mod allows using productivity modules inside beacons, on non-intermediate products and on usually 'immune' assemblers*, furnaces and drills.

Mod Settings

Allow productivity in beacons: Allow productivity modules to be used in vanilla beacons.
Alllow productivity in all beacons: Allow productivity modules to be used in beacons added by mods.
Allow all effects everywhere: Allows all module effects in all assemblers, drills and furnaces. Requires 'Remove recipe restrictions' to be active to have any noticable effect.
Remove recipe restrictions: Allow vanilla productivity modules to improve the productivity of non-intermediate recipes (like ammo, inserters, modules or mod items).
Remove recipe restrictions from all modules: Removes the recipe restrictions from all other modules, including those added by mods.

Beacon module count: Change how many modules fit inside a single beacon
Beacon range: Change how big an area a single beacon can cover. Higher values also allow more beacons to cover a single machine.
Beacon effectivity: Change how much of an effect modules have from inside a beacon. Vanilla (and mod) default is 0.5, meaning a beacon with 2 modules is as effective as a single module inside a machine.

*This includes chemical plants, crushers and other mod-added production machines.

Compatibility

Since the balance of SpaceExploration can easily be messed up with UP, it was marked as incompatible from their side.