Unichest


Linked chests with globally (planet-wide or galaxy-wide) shared contents, by item type. Set the item filter in the GUI and the contents will be shared among all other unichests with the same filter. Includes convenience tools to set the filter based on connected assemblers/miners/furnaces/etc (either by shift-click paste or provided selection tool). Pairs well with Unipipe for a logistics-free experience!

Content
2 months ago
1.1 - 2.0
1.86K
Logistics Storage Cheats

b Crash to main menu on blueprint placement

2 months ago

Helo, hope you having a great day.
My game now crashes to the main menu when I place a blueprint with splitters in them, but only of blueprints and blueprint books from outside the save file. Any blueprint which I created inside that save work totally fine. I can even use splitters then in the blueprint.

I also have no Unichest in the blueprint itself, I noticed this when I tried pasting belt balancers on Moshine, it crashes on any planet tho.

Error while running event Unichest::on_pre_build (ID 9)
LuaItemStack doesn't contain key contents.
stack traceback:
[C]: in function 'index'
__Unichest
/scripts/main.lua:58: in function 'Inventory_get_blueprint'
Unichest/scripts/main.lua:68: in function <Unichest/scripts/main.lua:65>

I hope my little testing helps. :3

2 months ago

Got the same issue when using this blueprint, otherwise it seems to work.
The very same blueprint worked just fine on my previous playthrough without unichest.

https://forums.factorio.com/viewtopic.php?t=121438

2 months ago

Just blew this one up, also. Trace is identical. The blueprint had been placed a couple of dozen times previously. I was in remote view, but I had already placed it a few times that way just before the blowup.

2 months ago

Unfortunately this issue is game breaking for me since i cant use blueprints and im way to deep into the game to remove the mod :/ will check back in a few weeks or month to see if the issue have been fixed or a work around :(

2 months ago

Thanks for the detailed report. Version 1.0.9 should be fixed. I wasn't able to reproduce the crash, so please let me know if the fix didn't work.

2 months ago

Nice it seems to work now, placed maybe 25-30 blueprints on the first 4 planets and had zero issues, great work.

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