Unichest


Linked chests with globally shared contents, by item type. Set the item filter in the GUI and the contents will be shared among all other unichests with the same filter. Includes convenience tools to set the filter based on connected assemblers/miners/furnaces/etc (either by shift-click paste or provided selection tool). Pairs well with Unipipe for a logistics-free experience!

Content
1 year, 4 months ago
1.1
1.07K
Logistics Storage Cheats

g Multiplayer issue

1 year, 4 months ago

Hello,

First of all, I want to thank you for the mod, it runs beautifully. We are using it as the sole logistics solution to our Space Exploration + Krastorio 2 playthrough, performance wise there has been no hitch. Your mod is a lifesaver, and I would not play space exploration without it.

The issues we are encountering are these:
- Changing the object of the chest is very difficult in multiplayer, for example if I want to set a chest to iron plate, sometimes it will remain on what it was set when placed down, in order to correctly change I have to close the window, open it up again and change. Repeat this until it changes, sometimes it takes quite a few tries. This is by far the biggest issue.
- In Space Exploration, when you press N, you enter a "ghost mode" of sorts, where you can go around and click on objects and change their settings, such as logic signals, can place wires. If while in this mode, 2 players have a unichest open and one of them deletes the chest, the game crashes.
- When you copy a selection to a different place, unichests do not remember their setting.

1 year, 4 months ago

I am playing with Arbalezt and can confirm the bugs he reported. This mod works relatively well in single player but is an absolute pain in multiplayer at least for the host. Arbalezt does not seem to struggle with programming chests when I am the host but I have clicked a chest 100 times and not gotten the resource I want.

I have noticed that when it is the first time you program a chest it is MUCH harder. If other chests exist with the resource it is much easier. When the resource is low (flickering) it can be very hard to program another chest.

I suspect your code somehow predicts what the chest will be based on surrounding activities. You should either get rid of that or make it optional IMO.

See my post about space ship launch removing all chest programming. Mega yikes!

Per that post, although a bit buggy, you have succeeded with this mod. FPS is still a solid 60 and we are 2/3 through space. We have quit that mod many times due to lag and multiplayer save times...and various other curse worthy situations. Thank you for the mod.

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