Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Hey, somebody reported an error in conjunction with autobuild mod, which i maintain.
https://mods.factorio.com/mod/autobuild/discussion/660895d10b943cdf6758a1d5
I looks to me, that it doesn't handle a possible nil-access to the partner property of an entity under some conditions.
Hm. Ill need to check. There seem to be quite a few edge cases like that. I plan on doing a ground up rebuild eventually so it should catch any other cases.
On second thought, do you call on_script_built when constructing entities? That might be the issue.
When constructing entities, I call this:
local items, entity, request_proxy = ghost.revive{ return_item_request_proxy = true, raise_revive = true, }
This triggers the script_raised_revive event
Fixed