Turret Shields

by OwnlyMe

Lightweight scripted shields with power consumption for all turrets (configurable or researchable)

Content
10 months ago
0.16 - 2.0
4.69K
Combat

b Crash

10 months ago

Hi. Got this crash.

The mod Auto Research (fixed + re-published) (2.0.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event some-autoresearch::on_research_finished (ID 18)
The mod Turret Shields (2.0.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Turret-Shields::on_research_started (ID 17)
LuaForce::current_research is read only.
stack traceback:
[C]: in function 'newindex'
__Turret-Shields/control.lua:669: in function <Turret-Shields/control.lua:666>
stack traceback:
[C]: in function 'newindex'
__some-autoresearch/control.lua:241: in function 'startNextResearch'
some-autoresearch/control.lua:274: in function <some-autoresearch/control.lua:245>

10 months ago
(updated 10 months ago)

how did you get to charging speed level 60?
your shields would be charging with 70 MW making them basically impenetrable

10 months ago

i fixed it, now the mod should correctly cancel the research again when you reach tech level 60

10 months ago

I noticed. Power went out a few times on gleba. But auto research did all the researches. I dont know what happened :D

10 months ago
(updated 10 months ago)

maybe there's a bug with auto research.. because researching 60 levels would be crazy expensive.
technically i also added a protection in turret shields that prevents other mods from reducing the research costs of those infinite technologies too much.
the minimum cost it enforces then is 1000 without scaling

10 months ago

I reported this crash to him aswell but he told me to report it to you.

10 months ago

i tried it and now it wont crash anymore, but it will stop auto research from working. maybe you can blacklist the charging technology after you've reached level 59

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