Factorio v0.17.79, Turret Shields v0.17.39
My issue of this is due to Construction Drones not raising mined events or something when they deconstruct things. With most turrets this isn't a problem, as Turret Shields seems to auto-remove shields that aren't on a turret when they're unpowered - unless they were turned off:


using the "ts refresh" command refreshes turrets, but it doesn't remove these shields...
working with the command here: https://mods.factorio.com/mod/Turret-Shields/discussion/5d1aa04856d0c1000d927f87
I've found they're different entities, so I modified it a bit to get it to work, so for anyone else with this problem:
/c for _, ent in pairs(game.player.surface.find_entities_filtered{name = "ts-unplugged"}) do
local turrets = ent.surface.find_entities_filtered{type = {"ammo-turret","fluid-turret","electric-turret"}, position = ent.position}
if #turrets ==0 then
ent.destroy()
end
end