Turret Shields

by OwnlyMe

Lightweight scripted shields with power consumption for all turrets (configurable or researchable)

Content
4 days ago
0.16 - 2.0
987
Combat

b Crash on start research

5 years ago

When i start research "Shield charging Rate 59" game is crashed =)

Error while running event Turret-Shields::on_research_started (ID 17)
LuaForce::current_research is read only.
stack traceback:
Turret-Shields/control.lua:606: in function <Turret-Shields/control.lua:603>
stack traceback:
[C]: in function 'newindex'
__Turret-Shields
/control.lua:606: in function <Turret-Shields/control.lua:603>

5 years ago
(updated 5 years ago)

lvl 58 alone requires around 28k space science, how did you even get so far?
at that point the script would just cancel the research anyway cause 58 is the maximum...

5 years ago

I used "Tarawind Beacons RELOAD" - with this "unbalanced" mode all is possible =)

I think this this research should not be a marked as infinity

5 years ago

I've got the same error, but in almost vanilla game.
All is based on how many silos and rocket parts you produce as main objective...
Actually I've 29 silos working continuously. Then it's not so hard. Ok, I play in the 6974 day from landing, but there's no end in the game...

5 years ago

I used "Tarawind Beacons RELOAD" - with this "unbalanced" mode all is possible =)

I think this this research should not be a marked as infinity

Thanks for the "hint". With such a mod I think I can do huge bases work finely.
I usually play in a no resources/forest/many water world and use the Quarry mod for make mining zones where I need them and not where they are. But sometime I change for try new things...

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