i agree that there must be a problem with the mod, because after i disabled it, no desync happened. (using your mod folder and savegame)
but after i activated it again (and researched turret shields again), there still were no desyncs anymore, so i'm not able to reproduce the bug.
it neither happened on my test map on multiplayer.
i was testing in lan though.
i can't provide a real solution at this point.
i will add the not-deconstructable and not-blueprintable flag to my entities and hope that will fix it.
sorry for your inconvenience