TronLegacy-LightCycle


Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!

Content
9 months ago
1.1 - 2.0
992
Transportation Combat

g Incompatibility with Nicer Fuel Glow

10 months ago

Using TronLegacy and Nicer Fuel Glow for Space Age at the same time causes the following error.

Error while loading item prototype "empty-encom-energy-cell" (item): Must have a fuel_value when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used.
Modifications: TronLegacy-LightCycle › Nicer Fuel Glow for Space Age

9 months ago

Remove line 179 in item.lua fuel_value = "0GJ",

9 months ago
(updated 9 months ago)

Akasagi if you can confirm this fixes your error I can implement this as I have tested this and it does not cause my mod any issues so im happy to make this change! @Trainman thanks for the tip I did not think of removing the fuel value entry!

9 months ago

It's just an intermediate item, it requires no fuel related parameters.
See vanilla for reference

  {
    type = "item",
    name = "depleted-uranium-fuel-cell",
    icon = "__base__/graphics/icons/depleted-uranium-fuel-cell.png",
    subgroup = "uranium-processing",
    order = "b[uranium-products]-b[depleted-uranium-fuel-cell]",
    inventory_move_sound = item_sounds.nuclear_inventory_move,
    pick_sound = item_sounds.nuclear_inventory_pickup,
    drop_sound = item_sounds.nuclear_inventory_move,
    stack_size = 50,
    weight = 100*kg
  },
9 months ago

I removed the fuel value entry in 1.0.5

9 months ago

Sorry for the delay in confirming. The game started up without any errors.
Thank you for fixing it!

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