NicerFuelGlow (temp fix)

by Grillex

Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot and later fixes of wretlaw120

Tweaks
a month ago
2.0
95
Owner:
Grillex
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
a month ago
Latest Version:
1.0.17 (a month ago)
Factorio version:
2.0
Downloaded by:
95 users

Quick fix for the Nicer Fuel Glow mod by FlamingCarrot and maintained by wretlaw120 that is compatible with Factorio version 2.0.

Below is the original mod's description:

What colour is fire? Trick question, it depends on the chemistry of the fuel and the temperature of the furnace.

Nicer Fuel Glow exchanges Factorio's standard white glow for a tasteful "pine embers" to "Cherenkov blue" scale, along with some one-off exceptions for nuclear fuel (Radium green), electric furnaces (hot-metal orange) and oil refineries.

Affects: Boilers; stone, steel and electric furnaces; burner inserters, oil refineries. Mod entities adapted from those should also be supported, as well as reactors with the "use_fuel_glow_color" tag.

All modded fuels are supported, but a little configuration will be required for good results. Please consult the settings in-game.

A short video demonstration is available here, courtesy of JD-Plays.

For non-burner beautification, I highly recommend Heat Glow, along with Lightorio and Disco Science.