Treeees


Let the trees on your map spread over time similar to real vegetation

Content
3 years ago
0.17 - 1.1
13.4K
Environment

g [compat] Mod compatibility

2 years ago
(updated 2 years ago)

Hi,

I have another mod I've recently released, Tree Saplings (Redux), that has 5 tree entities in it that should probably be excluded from your mod's logic. Off hand, I don't see any exclusion lists or means for another modder to tell your mod to not include their entities? Would it be possible for you to include a remote interface in your mod that other modders could call and pass our tree entities that should not be affected by your mod?

2 years ago
(updated 2 years ago)

Oh there already is:

https://mods.factorio.com/mod/Trees/discussion/5fdb987ec83d2cb4dec09018?quote=1

Only autoplaceable trees are considered by my mod. We updated the FAQ to note this little fact.

Does this hint help you?

Thank you,

-dodo.the.last

2 years ago

Ah, ok. I was looking at 3 different tree growth/expansion mods and the other 2 used white/black lists in control.lua. I didn't realize yours was creating new entities or something in order to pass a list up from the data stage.

Thank you.

2 years ago

Hi FuryoftheStars,

I'm actually using the autoplace filter with get_filtered_entity_prototypes.

Regards,

-dodo.the.last

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