A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. This includes a patch to make the mod work in 1.1 when bots, scripts or blueprints create planters/saplings.
Mods introducing new content into the game.
Version: 0.3.3 Date: 26. 07. 2021 Changes: - Productivity modules accepted for saplings, ammonia, nitric acid, and ammonium nitrate - Large performance optimizations for large farms
Version: 0.3.2 Date: 25. 07. 2021 Changes: - Fix planters not working when placed by bots, copy/paste, or other mods
Version: 0.3.1 Date: 28. 01. 2021 Changes: - First time naming convention fix
Version: 0.3.0 Date: 27. 01. 2021 Changes: - Updated to 1.1.19 (Mod site broke this version)
Version: 0.2.4 Date: 24. 03. 2020 Changes: - Updated to 0.18.x
Version: 0.2.3 Date: 28. 02. 2019 Changes: - Updated to 0.17.x - Changed science pack counts to better match the vanilla game - Improved the sapling entity graphics a bit Additions: - Added German localisation by Fusselwurm (thanks :D)
Version: 0.2.2 Date: 16. 12. 2017 Changes: - Updated to 0.16.x Improvements: - Planters now correctly show products finished
Version: 0.2.1 Date: 02. 12. 2017 Bugfixes: - Now checks for validity of entities before using them as other mods may delete them without triggering an event Improvements: - Made some small code neatness and efficiency changes (although performance has decreased overall due to validity checking) - Slightly improved planter graphics - Progress bars in planters now show 50% while growing saplings
Version: 0.2.0 Date: 19. 11. 2017 Additions: - Added a Planter and Sapling grow bag which can be used to automate wood farming (might add support for other mods to add more recipes later) - Added a technology to research automated wood farming Improvements: - Store a pointer to entities being tracked rather than their location, which should be slightly faster - Remove saplings from tracking when they are destroyed rather than checking if they are still there when growing
Version: 0.1.10 Date: 30. 06. 2017 Bugfixes: - Multiplied all the fluid values by 10, to match the rest of the 0.15 fluid changes
Version: 0.1.9 Date: 14. 05. 2017 Improvements: - Removed any # operators because I've heard that they iterate through the table to find the count, rather than just keeping track of the count (please let me know if you know more about this)
Version: 0.1.8 Date: 14. 05. 2017 Improvements: - Changed the format of the sapling data to allow it to be sorted - More efficient sapling growth checking - Moved sapling data from global.ts.growing to global.growing as each mod now has its own global table
Version: 0.1.7 Date: 03. 05. 2017 Bugfixes: - Fixed issue with item / fluid / entity names caused by change to locale format
Version: 0.1.6 Date: 02. 05. 2017 Changes: - Updated to 0.15.x - Saplings no longer collide with the player
Version: 0.1.5 Date: 03. 11. 2016 Changes: - Updated to 0.14.x
Version: 0.1.4 Date: 16. 10. 2016 Changes: - Updated to 0.13.x - Replaced my bad graphics with the much better ones made by Shrooblord (Thanks!)
Version: 0.1.3 Date: 21. 05. 2016 Improvements: - Changed sapling growth code so that the time to grow is calculated when it is placed, rather than every second until it grows
Version: 0.1.2 Date: 22. 03. 2016 Bugfixes: - Fixed breaking saplings as before they would not stop growing even after destroyed
Version: 0.1.1 Date: 22. 03. 2016 Changes: - Saplings now take a random amount of time to grow
Version: 0.1.0 Date: 22. 03. 2016 Additions: - Added a Sapling which after some time grows into a vanilla tree