Mods introducing new content into the game.
Version: 1.1.1
Date: 2026-09-30
Bugfixes:
- Fixed a crash when the mod was added to an existing save or when the mod list changed at all.
on_configuration_changed aborted with "LuaGameScript doesn't contain key create_profiler"
while resetting the road network, before any depot or drone logic ran.
- Factorio 2.1 moved the profiler factory from the game object to helpers, so the road network
reset now calls helpers.create_profiler().
- 修复把模组加入已有存档(或任何模组列表变动)时的崩溃:重建公路网时
on_configuration_changed 因 "LuaGameScript doesn't contain key create_profiler" 中断,
其后的仓储与无人车逻辑完全没有机会执行。2.1 已把创建性能分析器的接口从 game 移到
helpers,公路网重建现在改用 helpers.create_profiler()。
Version: 1.1.0
Date: 2026-09-30
Info:
- Requires Factorio 2.1. This is a port of the 1.0.27 code base: no gameplay rebalance was added,
the entries below only make the mod work again on the 2.1 API.
- 需要 Factorio 2.1。本次发布是把 1.0.27 的代码移植到 2.1,未追加数值平衡改动,以下内容只是让模组在 2.1 API 上重新可用。
Major Features:
- Transport depots update again. The update buckets were stored under indices 1..N but looked up
with "tick % N", which yields 0, so on a new save no depot ever ran its update. Both sides now
share one 1-based index, and the buckets are rebuilt on every load to repair affected saves.
- 运输仓储重新开始工作。原先更新桶存放在下标 1..N,却用 "tick % N" 取值(结果含 0),导致新存档里没有任何仓储
执行过更新。现在两侧统一使用 1 起始的下标,并在每次读档时重建更新桶以修复受影响的存档。
- Request and buffer depots order items again. get_recipe() can return a nil quality on 2.1; that
value was interpolated into the road network supply key, so every lookup missed and no drone was
ever dispatched. A nil quality is now normalised to "normal".
- 请求仓储与缓存仓储重新开始下单。2.1 的 get_recipe() 可能返回 nil 品质,它被拼进运输网络的供货键,导致每次
查找都落空、永远不会派车。现在 nil 品质会归一化为 "normal"。
Features:
- The fluid depot, fuel depot and buffer depot now read and write their fluidboxes through a
2.0/2.1 compatibility layer (get_fluid / set_fluid / get_fluid_capacity / get_fluid_box_neighbours),
because LuaEntity::fluidbox was removed in 2.1.
- 流体仓储、燃料仓储与缓存仓储改为通过 2.0/2.1 兼容层读写流体箱(get_fluid / set_fluid /
get_fluid_capacity / get_fluid_box_neighbours),因为 2.1 移除了 LuaEntity::fluidbox。
- The fluid request depot keeps its "push fluid into the connected pipe" behaviour, rewritten on top
of the fluid box neighbour API, so the 1,000,000 unit output buffer still drains into a pipeline.
- 流体请求仓储保留"向相连管道推送流体"的行为,并基于流体箱邻居 API 重写,因此 100 万单位的输出缓冲仍能排入管道。
Balancing:
- Nothing is rebalanced in this release. The fork's existing values (100% per transport speed level,
fast fluid/fuel drones, cheaper technologies, steel-plate road) are unchanged.
- 本次发布未做任何平衡调整。本分支原有数值(速度科技每级 +100%、更快的流体/燃料无人车、更便宜的科技、钢板公路)
保持不变。
Bugfixes:
- assembler3pipepictures() no longer exists as a global in 2.1; the depot pipe pictures are now built
from the base game's own pipe sprite definitions.
- 2.1 移除了全局函数 assembler3pipepictures();仓储的管道贴图改为用本体自带的管道贴图数据构建。
- Recipes no longer use the removed "category" field; all five occurrences now use "categories".
- 配方不再使用已被移除的 category 字段,共 5 处改为 categories。
- LuaEntity::minable is read-only in 2.1, so the hidden supply depot chest now uses minable_flag,
with a 2.0 fallback.
- 2.1 中 LuaEntity::minable 变为只读,隐藏的供货仓储箱子改用 minable_flag,并对 2.0 保留回退。
- LuaEntity::active is read-only in 2.1, so the depots no longer try to deactivate themselves and the
fluid depot no longer toggles its own active flag.
- 2.1 中 LuaEntity::active 变为只读,仓储不再尝试自我停用,流体仓储也不再切换自身的 active 标志。
- defines.inventory.assembling_machine_input was removed in 2.1; the depot drone bay now uses the
shared recipe inventory (lab_input), with a 2.0 fallback.
- 2.1 移除了 defines.inventory.assembling_machine_input;仓储的车库改用统一的配方库存(lab_input),
并对 2.0 保留回退。
- Removed the stray script/gui.lua.bak and script/transport_drone.lua.bak development files that were
shipped inside the 1.0.27 zip.
- 删除了 1.0.27 压缩包内误带的 script/gui.lua.bak 与 script/transport_drone.lua.bak 开发残留文件。
Modding:
- info.json now declares factorio_version 2.1 and base >= 2.1.0, and re-declares the optional
integrations (quality, space-age, apm_recycling, PickerDollies, alien-biomes, omnimatter).
- info.json 现在声明 factorio_version 为 2.1、依赖 base >= 2.1.0,并重新声明各可选联动模组(quality、
space-age、apm_recycling、PickerDollies、alien-biomes、omnimatter)。
- Version bumped to 1.1.0 so the 2.1 build is distinguishable from the 1.0.27 2.0 build.
- 版本号提升到 1.1.0,以便与 1.0.27 的 2.0 版本区分。
Translations:
- Added [mod-name] and [mod-description] entries for both the fork name and the upstream name, so the
mod list shows the fork's own name in English and in Chinese.
- 为分支名与上游名补充 [mod-name] 与 [mod-description],使模组列表在中英文下都显示本分支的名称。
- Added the missing English menu keys and the Chinese tip pages that were missing, so both languages
cover every tip page.
- 补齐英文缺失的菜单键,以及中文缺失的部分教程条目,使两种语言覆盖全部提示页。
- Corrected the English speed technology description to +100% per level, matching the value the fork
actually applies; it previously claimed +20%.
- 修正英文的速度科技说明为每级 +100%,与分支实际生效的数值一致;此前写作 +20%。
Version: 1.0.27
Date: 2025-6-1
Info:
- Fork maintenance release by _Yunli_. The changelog for this version was never filled in.
- 由 _Yunli_ 维护的分支版本,此前未填写更新日志。
Changes:
- Added the Chinese localisation and the fork's title and description.
- 增加中文本地化与分支标题、描述。
Version: 1.0.26
Date: 2025-4-18
Info:
- Fork maintenance release. The changelog for this version was never filled in.
- 分支维护版本,此前未填写更新日志。
Changes:
- Kept in sync with the upstream 2.0 fork of Transport Drones.
- 与上游 Transport Drones 的 2.0 分支保持一致。
Version: 1.0.25
Date: 2025-2-13
Changes:
- Add compatibility for factorio+.
Version: 1.0.24
Date: 2025-2-13
Changes:
- Add localization for technology-description and effect-description.
- Add Russian localization
Version: 1.0.23
Date: 2025-2-13
Changes:
- Fix the conflict issue with the cargo-ships mod.
Version: 1.0.22
Date: 2025-2-13
Changes:
- Fixed Fixed the bug where there are objects resembling tracks on the road that cause instant teleportation.
- Add some fixes from SanDK
Version: 1.0.21
Date: 2025-2-13
Changes:
(Derringer's emergency patch job on Meglinge's fork)
- Fixed parameter recipe crashing request depot (Derringer)
- Fixed hackiness going crash on emptying fluid requester depot (Derringer)
- Transport system technology unlocks crafting iron sticks (Derringer)
- Request depot capacity increased to 1M fluid, with some hackiness to help keep up output pressure (Derringer)
- Mostly repaired the road network GUI back to a usable state (Derringer)
- Fixed crash on destruction of a transport drone now that 2.0 separates kill statistics by surface (Derringer)
- Attempted to fix crash on using a depot circuit reader on an empty fluid depot (Derringer)
Version: 1.0.20
Date: 2025-2-13
Changes:
- Fix: Fixed crashes caused by Mod changes.
Version: 1.0.19
Date: 2025-2-12
Changes:
- Fix: various fix collection
- Fix: 'request-depot' has stopped sending drones endlessly
- Remove helper function empty_sprite
Version: 1.0.18
Date: 2024-10-31
Changes:
- Fixed Fluid depot icon
Version: 1.0.17
Date: 2024-10-31
Changes:
- Upgrade to API version 2.0.10
- Remove the transport drones unit recipe in factoriopedia
- Fixed the issue of memory overflow caused by resetting the road network filter being invalid
- Disabled the code regarding mining_depot
- Fixed the display error of the requested item/fluid name
- Fixed the issue with Factoriopedia displaying request recipes
- Fixed the issue of the repository fluid output being too slow
Version: 1.0.16
Date: 2024-01-07
Changes:
- Fix loading older saves (thanks Reka for the save).
Version: 1.0.15
Date: 2024-01-07
Changes:
- Fixed loading for 1.1.101.
- Fixed loading when some resources have no map color defined.
- Fixed loading when other mods add upgrade for pump.
- Fixed issue with corpse entity being cleared during runtime.
Version: 1.0.14
Date: 2023-01-22
Changes:
- Fixed making request proxies for drones with 0 item count.
Version: 1.0.13
Date: 2023-01-03
Changes:
- Fix crash when making blueprint with no entities.
Version: 1.0.12
Date: 2023-01-02
Changes:
- Different method of blueprint tag setting that should be more robust.
- Supply depots will keep their 'bar' when copied with a blueprint.
- Removed mod incompatible with Bulk rail loader, as it was fixed.
Version: 1.0.11
Date: 2023-01-01
Changes:
- Fix updating road tiles with 'next_direction' in the prototype.
- Removed Oil processing requirement for the technology.
- Allowed to request armor with the road network (But it will lose equipment so be careful).
- Item request to add drones will be created by blueprints.
- Added mod incompatibility with Bulk rail loader, as it breaks the blueprint tags.
Version: 1.0.10
Date: 2022-09-21
Changes:
- The second output signal for the circuit reader is the number of drones. (Contributed by anud12)
Version: 1.0.9
Date: 2022-07-09
Changes:
- Fixed crash when migrating from older version and depot node is invalid.
Version: 1.0.8
Date: 2022-07-07
Changes:
- Fixed issue with depot mode being set to the wrong type (item vs fluid).
Version: 1.0.7
Date: 2022-06-07
Changes:
- Fix collision mask issue introduced with version 1.1.60
Version: 1.0.6
Date: 2022-01-16
Changes:
- Fix crash when mining somehow invalid supply depot.
- Fix drones not using the tile speed bonus properly.
- Added Polish translations, courtesy of S3BA-pl.
- Added locale for the mod settings, courtesy of PlexPt.
Version: 1.0.5
Date: 2021-12-23
Changes:
- Other tiles can't be built over roads. You have to mine the road first then mine it.
- Fixes for compatibility with space exploration.
- Added fast road tile. Faster for walking and for drones!
- Other mods can add their tile as a road tile by setting `is_road_tile = true` in the item prototype with the place_as_tile for that tile.
Version: 1.0.4
Date: 2021-01-14
Changes:
- Fixes for new mining drone version.
Version: 1.0.3
Date: 2021-01-07
Changes:
- Another Industrial revolution 2 icon fix (dependency order related).
Version: 1.0.2
Date: 2021-01-06
Changes:
- Fix some collision layer things, like not being able to build over rail, landfilling roads, etc.
- Ghost road tile will try to mark for deconstruction to be placed.
- Attempt at fixing crash when loading with removed mods.
- Fix loading with Industrial revolution.
- Made a bigger request depot buffer, so people playing with stack size mods might end up not losing items.
- Adjusted depots so you can have max 100 drones in a depot, sorry if that hurts you.
- Moved the informatron stuff to base game tips and tricks.
- Fix related to specific circuit request and minimum pickup counts.
Version: 1.0.1
Date: 2020-11-26
Changes:
- Fix temperature of fluids (maybe).
Version: 1.0.0
Date: 2020-11-25
Changes:
- 1.1 update maybe something else.
Version: 0.7.12
Date: 2020-08-03
Changes:
- Fix the thing you know
Version: 0.7.11
Date: 2020-07-30
Changes:
- Whoops
Version: 0.7.10
Date: 2020-07-30
Changes:
- Fix error on load.
Version: 0.7.9
Date: 2020-07-16
Changes:
- Temporary workaround for 0.18.36 changes. Drones sprites won't show cargo now...
Version: 0.7.8
Date: 2020-06-14
Changes:
- Added some safety checks to loading config changed events.
Version: 0.7.7
Date: 2020-06-06
Changes:
- Added in-game documentation using the 'Informatron' mod.
Version: 0.7.6
Date: 2020-06-04
Changes:
- Fix error when trying to read mining depot.
- Fix error when trying to load after config changed with invalid depots.
- Buffed the character walking speed of road tiles to 150%.
Version: 0.7.5
Date: 2020-05-26
Changes:
- Fix road network logic regarding script raised tiles event.
- Fixed an issue with supply depots getting stuck not supplying.
Version: 0.7.4
Date: 2020-05-26
Changes:
- Fixes for GUI update and raise event things.
Version: 0.7.3
Date: 2020-05-21
Changes:
- Fixes for Space exploration.
Version: 0.7.2
Date: 2020-05-21
Changes:
- Fix another error with circuit reading fluid depots.
Version: 0.7.1
Date: 2020-05-20
Changes:
- Fix error when using a circuit reader with a depot with no contents.
Version: 0.7.0
Date: 2020-05-19
Changes:
- Added transport depot writers, transport depot readers, and road network readers.
- Added technology to unlock the transport depot circuit network stuff.
Version: 0.6.5
Date: 2020-05-12
Changes:
- Fix depots not requesting fuel properly.
- Fix loading when road tile under depots gets changed to another tile somehow.
Version: 0.6.4
Date: 2020-05-12
Changes:
- Fix error when mining a depot with fuel on the way.
- Fixed fluid tanker graphics had an extra bit of the fluid mask showing.
Version: 0.6.3
Date: 2020-05-10
Changes:
- Fix rail collision layer things a bit more.
- Fix compatibility with omni fluid and omni compression.
Version: 0.6.2
Date: 2020-05-10
Changes:
- Fix wrong logic deciding when depots should dispatch drones.
Version: 0.6.1
Date: 2020-05-10
Changes:
- Fix full ore trucks had no shadow.
- Fix valid error when mining supply depots and things.
Version: 0.6.0
Date: 2020-05-09
Changes:
- New graphics! Special thanks to Bubbles from the Factorio discord.
Version: 0.5.16
Date: 2020-05-05
Changes:
- Fixed error when tile under road tile lonely node was nothing.
Version: 0.5.15
Date: 2020-05-03
Changes:
- Fixed compatibility with SeaBlock and SpeaceBlock.
Version: 0.5.14
Date: 2020-05-03
Changes:
- Changed fluid per drone settings minimum to 0. Setting it to 0 will basically mean you don't need any fuel.
Version: 0.5.13
Date: 2020-05-02
Changes:
- Fixed issue with delivering fluids.
- Fixed localisation of item requests of equipment and other things.
- Added settings for fluid capacity, fuel type, fuel capacity, fuel consumption, and pollution.
- Attempt to fix compatibility with Space exploration rails.
- Buffed fluid depots from 10k storage to 20k storage.
- Another method of fluid temperature handling.
Version: 0.5.12
Date: 2020-04-25
Changes:
- Fix road network loading issue if another mod alters the road tile collision mask.
Version: 0.5.11
Date: 2020-04-24
Changes:
- Fix loading issue with road grid mod.
Version: 0.5.10
Date: 2020-04-24
Changes:
- Fix locale mixup.
Version: 0.5.9
Date: 2020-04-24
Changes:
- Added the 'consider-tile-transitions' mask to the transport drones. This should help them path a bit smoother.
- Changed how riding drones works. Now its more like riding behind them with a bungee cord.
- Enabled diagonal neighbors in the road network.
Version: 0.5.8
Date: 2020-04-22
Changes:
- Fix error related to not clearing invalid depots from the global lists.
Version: 0.5.7
Date: 2020-04-20
Changes:
- Fix error related to buffer depot output fluidbox.
Version: 0.5.6
Date: 2020-04-20
Changes:
- Fix error related to remove depots from the wrong networks.
- Fix extra new networks being created when mining road tiles.
Version: 0.5.5
Date: 2020-04-20
Changes:
- Fixed script error related to reading an invalid fluid depot's fluid temperature.
Version: 0.5.4
Date: 2020-04-19
Changes:
- Some safety checks for invalid depots when opening the GUI.
- The GUI will try to determine a nearby network, and will show that if it can.
- When the GUI is opened, the contents page will be sorted from high to low, it won't be sorted during the refresh/update logic.
Version: 0.5.3
Date: 2020-04-18
Changes:
- Properly fix clearing of wrong networks.
Version: 0.5.2
Date: 2020-04-18
Changes:
- Fix GUI refresh error when you don't have any of a category of depot.
- Fix trying to place road over opened gates.
Version: 0.5.1
Date: 2020-04-18
Changes:
- Fix GUI size with large display scales.
- Fix error clearing networks when after merging networks.
Version: 0.5.0
Date: 2020-04-18
Changes:
- Added a GUI to see road network status. Contents, depots, etc.
- Internally refactored how depots are added to road networks.
- Change how 'riding' drones works, now you are just teleported each tick. This is to prevent issue like construction robots flying off the map.
- Road network data will now be reset and recalculated each time the config changes.
- Minimum request count determination is changed slightly. This should help prevent the situation of many drones going to pick up tiny amounts of items.
- Drones will try to preserve fluid temperature when transporting fluids.
Version: 0.4.1
Date: 2020-04-15
Changes:
- Fixed script error when building buffer depots.
Version: 0.4.0
Date: 2020-04-14
Changes:
- Rewrote the logic regarding how depots choose where to send drones.
- Changed update logic so it has a fixed interval, within which all depots will be updated. It defaults to 60 ticks.
- Added a runtime global mod setting to adjust this interval. Lower values mean more script update time, but the depots are more responsive. Higher values mean reduced UPS usage, at the cost of less responsive depots.
Version: 0.3.12
Date: 2020-04-13
Changes:
- Fix error when supply depots are killed.
Version: 0.3.11
Date: 2020-04-13
Changes:
- Fix error related to clearing single tile nodes.
Version: 0.3.10
Date: 2020-04-12
Changes:
- Drones will now make a little bit of pollution as they drive around.
- The enter drone hotkey won't activate if it thinks you might be doing something with a nearby vehicle instead.
- When riding a drone, that drone will have a 50% speed boost.
Version: 0.3.9
Date: 2020-04-12
Changes:
- Fixed requesters ordering from buffers with already reserved items.
Version: 0.3.8
Date: 2020-04-12
Changes:
- Fixed error when a fuel depot drone was killed.
Version: 0.3.7
Date: 2020-04-11
Changes:
- Switched from recursive road network functions to accumulator ones, because someone made a map with a 280,000 tile square and it broke the stack limit.
Version: 0.3.6
Date: 2020-04-11
Changes:
- Added a simple heuristic related to item count to the buffer selection function. This should help the situation of requesters always taking from the closest buffer even if it has a very small amount of available items.
Version: 0.3.5
Date: 2020-04-11
Changes:
- Fixed error trying to refund bad tile placement with Construction drones built tile event.
Version: 0.3.4
Date: 2020-04-10
Changes:
- Somewhat fixed drones getting stuck and suiciding at the entrance to the depots.
- Fixed script error related to buffer depots with no item set.
Version: 0.3.3
Date: 2020-04-09
Changes:
- Fixed buffer depots providing fluids.
- Readded minimum request amount logic, with some better logic. If the request depot has less that 1 stack of the item, the minimum request will be 1 item. If there is more, the minimum will be 1 stack.
- Adjusted logic of requesting from buffers. Request depots should tend to request from nearest buffers more reliably.
Version: 0.3.2
Date: 2020-04-09
Changes:
- Fixed a script error when removing a depot which was holding a reference to a dead drone.
Version: 0.3.1
Date: 2020-04-08
Changes:
- Fix a script error related to dead supply depots.
- Fixed handling of dying supply depots.
Version: 0.3.0
Date: 2020-04-08
Changes:
- Added buffer depot. The buffer depot has priority over normal request depots. Request depots also won't take from supply depots if they have been offered the same items from a buffer depot.
- Supplying depots (supply, fluid, mining, buffer) will offer to the closest request depots first.
- Fixed some issue with modded rails and gates not being placeable on roads.
- Buffed fuel depot capacity to 10k.
- Removed 'minimum request amount' logic.
Version: 0.2.13
Date: 2020-04-05
Changes:
- Fix fuel on the way count not being cleared properly when drones fail their commands.
Version: 0.2.12
Date: 2020-04-05
Changes:
- Fixed crash when removing two depots with the exact same node position.
Version: 0.2.11
Date: 2020-04-04
Changes:
- Fixed getting free tile products when placing road over minable tiles.
- Fixed mining depots with blocked placement leaving the caution corpse.
- Fixed some APM recycling items not showing up.
Version: 0.2.10
Date: 2020-04-02
Changes:
- Buff fluid depot capacity from 2k to 10k.
Version: 0.2.9
Date: 2020-04-02
Changes:
- Fixed previous fixing leading to infinitely sized requests.
Version: 0.2.8
Date: 2020-04-02
Changes:
- Fixed an issue where supply depots would have the wrong count of items to be taken.
Version: 0.2.7
Date: 2020-03-31
Changes:
- Another compatibility fix with Alien biomes.
Version: 0.2.6
Date: 2020-03-31
Changes:
- Fix some script errors related to depots somehow being in the wrong road networks.
- Fix compatibility with Alien biomes.
Version: 0.2.5
Date: 2020-03-30
Changes:
- Fix fuel request logic when depots have very few drones in them.
Version: 0.2.4
Date: 2020-03-29
Changes:
- Fix for Angels methane gas.
Version: 0.2.3
Date: 2020-03-29
Changes:
- Fix script error related to removing fluid from a request depot.
Version: 0.2.2
Date: 2020-03-28
Changes:
- Added feature to hitchhike on the transport drones. Just press 'enter' (or something else if you rebound the base game hotkey).
Version: 0.2.1
Date: 2020-03-28
Changes:
- Fix missing changelog.
Version: 0.2.0
Date: 2020-03-28
Changes:
- Added fuel depots. They will deliver fuel to request depots. Request depots now need fuel to function, and transport drones will consume fuel based on how far they travel.
- Added fluid depots, and fluid requests.
- Added integration with Mining depots.
- Added German locale (By LuziferSenpai).
Version: 0.1.6
Date: 2020-03-17
Changes:
- Fixed some deadlock stacking item requests not showing.
- Fixed units being selectable in some circumstances with the unit control mod.
Version: 0.1.5
Date: 2020-03-16
Changes:
- Fix error when transport drone was killed by biters.
Version: 0.1.4
Date: 2020-03-16
Changes:
- Fix trains being hard to select.
Version: 0.1.3
Date: 2020-03-15
Changes:
- Fix compatibility with more weird mods that don't define subgroup on their items.
Version: 0.1.2
Date: 2020-03-15
Changes:
- Fix compatibility with some weird mod.
Version: 0.1.1
Date: 2020-03-15
Changes:
- Fix compatibility with Cargo Ships mod.
Version: 0.1.0
Date: 2020-03-15
Changes:
- Initial release.