Transport Drones

by Klonan

Adds transport drones and transport depots

Content
11 months ago
0.18 - 1.1
77.4K
Logistics

b "recipes" involving fuel cluttering up FNEI/What is it Really Used For?

4 years ago
(updated 4 years ago)

When using FNEI and/or What is it Really Used For? to see what recipes use the fluid that Transport Drones is configured to use as fuel, a very large number of "recipes" are present, one for pretty much every item/fluid in the game, including modded items. This is especially problematic when running this alongside a full Angels/Bobs modpack. Image showing what I'm talking about: https://i.imgur.com/49PTy19.png Look at that page count!

EDIT: Found a post on the What is it really used for? discussions page talking about this issue: https://mods.factorio.com/mod/what-is-it-really-used-for/discussion/5f073c0bf0544804270e8b39

4 years ago

Yea I have no way to stop that

4 years ago
(updated 4 years ago)

you would probably need to ask the creator of fnei to create a new flag for reciepies or something. if made in X, exclude.
(Edit: why is there no remove post button...)

4 years ago

I'm curious about why the mod is using recipes in this way in the first place. As a modder and programmer myself, it doesn't feel like the right way to do things. Could you elaborate a bit about that, @Klonan?

4 years ago

@dan96kid You can actually open the settings for FNEI and hide specific crafting categories. So you can hide the three categories used by Transport Drones.

4 years ago

I'm curious about why the mod is using recipes in this way in the first place. As a modder and programmer myself, it doesn't feel like the right way to do things. Could you elaborate a bit about that, @Klonan?

I belive it's a simple way to track what's to be delivered\mined (the same trick is used for mining drones) without having to use too many script, or programming a costume gui.
Space Exploration uses a similar trick to power it's delivery cannons.

4 years ago

Its a very precise and efficient way to:
A) Get filtered slots in the assembling machine
B) Present the choices to the player without writing my own GUI
c) Knowing the inputs and outputs without regenerating them at runtime

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