Tral's Robot Tree Farm


Robots can plant and harvest tree seeds.

Content
3 years ago
1.0 - 1.1
4.52K
Environment

Changelog

Version: 1.2.9
Date: 02.12.2020
  Notes:
    - Reupload of version 1.2.8, to allow 1.0 players to use the latest version.
Version: 1.2.8
Date: 02.12.2020
  Fixes:
    - Fixed a bug that in some cases allowed trees to grow more than the max-level, causing a crash. ( thanks to CeeJay for reporting the bug )
    - Fixed a bug that made the seeds per sapling amount wrong.
Version: 1.2.7
Date: 02.12.2020
  Fixes:
    - Fixed a problem that created tons of new prototypes if the mod was used with Bio Industries. ( thanks to Pi-C for making me notice )
    - Fixed incompatibility with OwnlyMe's older mod. ( thanks to Pi-C for making me notice )
  Notes:
    - If you are a modder and your mod add trees, let me know <3
Version: 1.2.6
Date: 27.12.2020
  Notes:
    - Reupload of version 1.2.5, to allow 1.0 players to use the latest version.
Version: 1.2.5
Date: 27.12.2020
  Fixes:
    - Removed a noisy debug thingy.
Version: 1.2.4
Date: 27.12.2020
  Notes:
    - Reupload of version 1.2.3, to allow 1.0 players to use the latest version.
Version: 1.2.3
Date: 20.12.2020
  Changes:
    - Reverted previous change, modified the behaviour too much, maybe it will be readded in the future.
Version: 1.2.2
Date: 19.12.2020
  Changes:
    - When a tree is fully grown, it will be a vanilla one instead of an rtf one.
Version: 1.2.1
Date: 19.12.2020
  Changes:
    - Newer version will become less and less compatible with older version of the game (for older factorio, use older mod).
    - Changed description for extra-pollution-absorbtion setting.
  Code:
    - Refactored initialization of the mod.
    - Remade the probability function for the uniseed.
Version: 1.2.0
Date: 18.12.2020
  Features:
    - Added automatic trashing of seeds.
    - Added the option to never harvest trees (in map settings).
  Changes:
    - Moved only-harvest-robot-placed option from startup to map settings.
    - Changed name and description for auto-trash option.
    - Changed description for uniseed option.
  Fixes:
    - Fixed the order of the settings.
    - Removed obsolete parameters from the settings.
  Code:
    - Refactored some of control.
    - Refactored settings.
Version: 1.1.3
Date: 17.12.2020
  Fixes:
    - Fixed a bug with the pipette tool and the universal seed.
Version: 1.1.2
Date: 16.12.2020
  Features:
    - Now you can use the pipette 'Q' on saplings to select the seed, also works on vanilla and modded trees
  Fixes:
    - Fixed a bug with the maximum tree size.
Version: 1.1.1
Date: 13.12.2020
  Changes:
    - Now the saplings have a bigger minimum selection box.
Version: 1.1.0
Date: 13.12.2020
  Changes:
    - The fully grown collision box is bigger than before, now it is not possible to sneak through trees.
    - Now all saplings drop everything the full grown tree would, proportional to their growth.
    - Now all saplings drop seeds proportionally to their growth (minimum 1).
  Fixes:
    - General refactoring of the code.
Version: 1.0.8
Date: 13.12.2020
  Changes:
    - The sapling's collision box start small and increase as the sapling grows.
  Fixes:
    - Fixed a bug with getting the game version.
    - This fixed the shadows not being sized correctly.
    - Removed some debug code.
Version: 1.0.7
Date: 08.12.2020
  Fixes:
    - Fixed the changelog.
Version: 1.0.6
Date: 08.12.2020
  Changes:
    - Removed 'auto trash seeds' for now, it needs more work to bring it up to 1.1
    - Removed 'water gun' and relative settings, it needs more work to bring it up to 1.1
  Fixes:
    - Now compatible with 1.1.x
  Known Bug:
    - Saplings shadows are sized as for the fully grown tree, will look into it.
Version: 1.0.5
Date: 10.09.2020
  Changes:
    - Renamed the terraforming technologies from "terraforming" and "terraforming2" to "rtf-terraforming" and "rtf-terraforming2" because it caused conflict with other mod adding terraforming technologies. This means the technology need to be researched again (all the unlocked recipe should remain).
Version: 1.0.4
Date: 03.09.2020
  Fixes:
    - Removed a debug folder.
Version: 1.0.3
Date: 03.09.2020
  Fixes:
    - Fixed the "unknown flag" bug.
    - Fixed many graphics references.
    - Fixed an old science packs format.
    - Code reformatted.
Version: 1.0.2
Date: 01.09.2020
  Fixes:
    - Re-Fixed the Changelog ( I'm tired, don't @ me ).
Version: 1.0.1
Date: 01.09.2020
  Changes:
    - Removed some non-relevand dependencies.
  Fixes:
    - Reformatted the changelog made by OwnlyMe.
Version: 1.0.0
Date: 24.08.2020
  Wall of Fame:
    - Thanks to OwnlyMe ( https://mods.factorio.com/user/OwnlyMe ) for all the work he did in the past.
  Changes:
    - MarcusTral takes on the project.
  Fixes:
    - Fixed a bug that made the mod incompatible with Factorio 1.0.
Version: 0.18.16
  Changes:
    - Added settings for evolution-factor-reduction and pollution-absorbtion.
  Fixes:
    - If some mod removed dirt-6 or grass-3, the mod will switch to terraforming mode "Trees plantable in desert".
Version: 0.18.15
  Changes:
    - Nerfed pollution absorbtion to 1 (from 5).
    - When a tree has grown up, enemy evolution factor gets reduced by 0.00000035 (@0.9 evo) 
      - (because pollution absorbtion doesn't affect the evolution factor at all)
      - (in my factory, 3 tree farms absorbed approx. 40% of the evolution factor increase like this)
Version: 0.18.14
  Changes:
    - Trees additionally absorb 5 pollution until they are grown up (5/tree_levels per level).
Version: 0.18.13
  Fixes:
    - Fixed the tint of the dug up earth.
Version: 0.17.12
  Fixes:
    - Fixed an error when the player was detached from his character and attempted to automatically send seeds to the logistics network.
Version: 0.17.11
  Changes:
    - Now it should be much easier to make the terraforming from the water gun look less like the brush tool in paint on the world map.
  Fixes:
    - Fixed the watergun terraforming water.
Version: 0.17.10
  Fixes:
    - Fixed a bug with the "universal seed" option and "alien biomes".
Version: 0.17.9
  Changes:
    - Minimum amount of seeds per tree is now 1.
    - You are guarranteed to always get 1 seed.
    - Added a setting to change the growth speed.
Version: 0.17.8
  Fixes:
    - (Maybe) fixed a desync.
Version: 0.0.7
  Changes:
    - Added support for "construction drones".
    - Added a setting to grow all trees from one universal seed.
  Fixes:
    - Fixed a crash with trees without stumps.
Version: 0.0.6
  Changes:
    - Added compatibility with hovercrafts.
Version: 0.0.5
  Changes:
    - Improved water-gun visuals (water stream flying much faster now).
    - Added an option to set the seeds per tree.
  Fixes:
    - Fixed water-gun for 0.16.
    - Fixed that the water-gun wasn't able to extinguish tree fires.
Version: 0.0.4
  Changes:
    - Added an per-player option to automatically send seeds to the logistic network.
Version: 0.0.3
  Changes:
    - Added compatibility with Alien Biomes (added 36 new seed icons).
Version: 0.0.2
  Changes:
    - Added a few settings.
  Fixes:
    - Fixed a bug.