Mods introducing new content into the game.
Version: 1.2.9 Date: 02.12.2020 Notes: - Reupload of version 1.2.8, to allow 1.0 players to use the latest version.
Version: 1.2.8 Date: 02.12.2020 Fixes: - Fixed a bug that in some cases allowed trees to grow more than the max-level, causing a crash. ( thanks to CeeJay for reporting the bug ) - Fixed a bug that made the seeds per sapling amount wrong.
Version: 1.2.7 Date: 02.12.2020 Fixes: - Fixed a problem that created tons of new prototypes if the mod was used with Bio Industries. ( thanks to Pi-C for making me notice ) - Fixed incompatibility with OwnlyMe's older mod. ( thanks to Pi-C for making me notice ) Notes: - If you are a modder and your mod add trees, let me know <3
Version: 1.2.6 Date: 27.12.2020 Notes: - Reupload of version 1.2.5, to allow 1.0 players to use the latest version.
Version: 1.2.5 Date: 27.12.2020 Fixes: - Removed a noisy debug thingy.
Version: 1.2.4 Date: 27.12.2020 Notes: - Reupload of version 1.2.3, to allow 1.0 players to use the latest version.
Version: 1.2.3 Date: 20.12.2020 Changes: - Reverted previous change, modified the behaviour too much, maybe it will be readded in the future.
Version: 1.2.2 Date: 19.12.2020 Changes: - When a tree is fully grown, it will be a vanilla one instead of an rtf one.
Version: 1.2.1 Date: 19.12.2020 Changes: - Newer version will become less and less compatible with older version of the game (for older factorio, use older mod). - Changed description for extra-pollution-absorbtion setting. Code: - Refactored initialization of the mod. - Remade the probability function for the uniseed.
Version: 1.2.0 Date: 18.12.2020 Features: - Added automatic trashing of seeds. - Added the option to never harvest trees (in map settings). Changes: - Moved only-harvest-robot-placed option from startup to map settings. - Changed name and description for auto-trash option. - Changed description for uniseed option. Fixes: - Fixed the order of the settings. - Removed obsolete parameters from the settings. Code: - Refactored some of control. - Refactored settings.
Version: 1.1.3 Date: 17.12.2020 Fixes: - Fixed a bug with the pipette tool and the universal seed.
Version: 1.1.2 Date: 16.12.2020 Features: - Now you can use the pipette 'Q' on saplings to select the seed, also works on vanilla and modded trees Fixes: - Fixed a bug with the maximum tree size.
Version: 1.1.1 Date: 13.12.2020 Changes: - Now the saplings have a bigger minimum selection box.
Version: 1.1.0 Date: 13.12.2020 Changes: - The fully grown collision box is bigger than before, now it is not possible to sneak through trees. - Now all saplings drop everything the full grown tree would, proportional to their growth. - Now all saplings drop seeds proportionally to their growth (minimum 1). Fixes: - General refactoring of the code.
Version: 1.0.8 Date: 13.12.2020 Changes: - The sapling's collision box start small and increase as the sapling grows. Fixes: - Fixed a bug with getting the game version. - This fixed the shadows not being sized correctly. - Removed some debug code.
Version: 1.0.7 Date: 08.12.2020 Fixes: - Fixed the changelog.
Version: 1.0.6 Date: 08.12.2020 Changes: - Removed 'auto trash seeds' for now, it needs more work to bring it up to 1.1 - Removed 'water gun' and relative settings, it needs more work to bring it up to 1.1 Fixes: - Now compatible with 1.1.x Known Bug: - Saplings shadows are sized as for the fully grown tree, will look into it.
Version: 1.0.5 Date: 10.09.2020 Changes: - Renamed the terraforming technologies from "terraforming" and "terraforming2" to "rtf-terraforming" and "rtf-terraforming2" because it caused conflict with other mod adding terraforming technologies. This means the technology need to be researched again (all the unlocked recipe should remain).
Version: 1.0.4 Date: 03.09.2020 Fixes: - Removed a debug folder.
Version: 1.0.3 Date: 03.09.2020 Fixes: - Fixed the "unknown flag" bug. - Fixed many graphics references. - Fixed an old science packs format. - Code reformatted.
Version: 1.0.2 Date: 01.09.2020 Fixes: - Re-Fixed the Changelog ( I'm tired, don't @ me ).
Version: 1.0.1 Date: 01.09.2020 Changes: - Removed some non-relevand dependencies. Fixes: - Reformatted the changelog made by OwnlyMe.
Version: 1.0.0 Date: 24.08.2020 Wall of Fame: - Thanks to OwnlyMe ( https://mods.factorio.com/user/OwnlyMe ) for all the work he did in the past. Changes: - MarcusTral takes on the project. Fixes: - Fixed a bug that made the mod incompatible with Factorio 1.0.
Version: 0.18.16 Changes: - Added settings for evolution-factor-reduction and pollution-absorbtion. Fixes: - If some mod removed dirt-6 or grass-3, the mod will switch to terraforming mode "Trees plantable in desert".
Version: 0.18.15 Changes: - Nerfed pollution absorbtion to 1 (from 5). - When a tree has grown up, enemy evolution factor gets reduced by 0.00000035 (@0.9 evo) - (because pollution absorbtion doesn't affect the evolution factor at all) - (in my factory, 3 tree farms absorbed approx. 40% of the evolution factor increase like this)
Version: 0.18.14 Changes: - Trees additionally absorb 5 pollution until they are grown up (5/tree_levels per level).
Version: 0.18.13 Fixes: - Fixed the tint of the dug up earth.
Version: 0.17.12 Fixes: - Fixed an error when the player was detached from his character and attempted to automatically send seeds to the logistics network.
Version: 0.17.11 Changes: - Now it should be much easier to make the terraforming from the water gun look less like the brush tool in paint on the world map. Fixes: - Fixed the watergun terraforming water.
Version: 0.17.10 Fixes: - Fixed a bug with the "universal seed" option and "alien biomes".
Version: 0.17.9 Changes: - Minimum amount of seeds per tree is now 1. - You are guarranteed to always get 1 seed. - Added a setting to change the growth speed.
Version: 0.17.8 Fixes: - (Maybe) fixed a desync.
Version: 0.0.7 Changes: - Added support for "construction drones". - Added a setting to grow all trees from one universal seed. Fixes: - Fixed a crash with trees without stumps.
Version: 0.0.6 Changes: - Added compatibility with hovercrafts.
Version: 0.0.5 Changes: - Improved water-gun visuals (water stream flying much faster now). - Added an option to set the seeds per tree. Fixes: - Fixed water-gun for 0.16. - Fixed that the water-gun wasn't able to extinguish tree fires.
Version: 0.0.4 Changes: - Added an per-player option to automatically send seeds to the logistic network.
Version: 0.0.3 Changes: - Added compatibility with Alien Biomes (added 36 new seed icons).
Version: 0.0.2 Changes: - Added a few settings. Fixes: - Fixed a bug.