Mods introducing new content into the game.
Version: 0.1.4
Date: 2026-09-29
Bugfixes:
- Include internal rails and an outlet stub so only exterior track is required.
- Add missing rails to existing depots without taking ownership of player-built rails.
- Clean up owned rails on rotation/removal; defer occupied rail removal until clear.
Version: 0.1.3
Date: 2026-09-29
Gui:
- Add an interactive player inventory with optional rolling-stock and fuel filtering.
- Shift-click player items to transfer directly into depot inventory.
Version: 0.1.2
Date: 2026-09-28
Features:
- Manual deployment uses a remaining quantity, decremented only after a completed train.
- Convert legacy target totals to remaining demand on upgrade, including active deployments.
Gui:
- Separate composition frame and radio buttons for deployment mode.
- Show the 160-slot inventory directly, and place train counts next to the group selector.
- Always sum red and green inputs; remove the input wire selector.
- Shorten circuit explanations and list C and E meanings explicitly.
- Keep unsaved quantity edits intact during live updates; prevent stale values restoring finished demand.
Bugfixes:
- Fix reading T when only the red or only the green input is selected.
Version: 0.1.1
Date: 2026-09-28
Bugfixes:
- Use matching four-direction roof sprites for placement, ghosts, and completed depots.
- Align player placement with the odd-coordinate rail lattice; retain 4x8 collision and selection bounds.
- Explain how to replace legacy depots that were placed off the rail grid.
Graphics:
- Add an independent depot-and-locomotive inventory icon.
- Add visible IN and OUT labels to completed depots.