自动部署车库 / Train Deployment Depot


按手动剩余数量或电路剩余需求自动装配火车,独立输入输出、品质物资预留和逐节出库。

Content
2 days ago
2.0
7
Transportation Circuit network

Changelog

Version: 0.1.4
Date: 2026-09-29
  Bugfixes:
    - Include internal rails and an outlet stub so only exterior track is required.
    - Add missing rails to existing depots without taking ownership of player-built rails.
    - Clean up owned rails on rotation/removal; defer occupied rail removal until clear.
Version: 0.1.3
Date: 2026-09-29
  Gui:
    - Add an interactive player inventory with optional rolling-stock and fuel filtering.
    - Shift-click player items to transfer directly into depot inventory.
Version: 0.1.2
Date: 2026-09-28
  Features:
    - Manual deployment uses a remaining quantity, decremented only after a completed train.
    - Convert legacy target totals to remaining demand on upgrade, including active deployments.
  Gui:
    - Separate composition frame and radio buttons for deployment mode.
    - Show the 160-slot inventory directly, and place train counts next to the group selector.
    - Always sum red and green inputs; remove the input wire selector.
    - Shorten circuit explanations and list C and E meanings explicitly.
    - Keep unsaved quantity edits intact during live updates; prevent stale values restoring finished demand.
  Bugfixes:
    - Fix reading T when only the red or only the green input is selected.
Version: 0.1.1
Date: 2026-09-28
  Bugfixes:
    - Use matching four-direction roof sprites for placement, ghosts, and completed depots.
    - Align player placement with the odd-coordinate rail lattice; retain 4x8 collision and selection bounds.
    - Explain how to replace legacy depots that were placed off the rail grid.
  Graphics:
    - Add an independent depot-and-locomotive inventory icon.
    - Add visible IN and OUT labels to completed depots.