Deprecated: It's not efficient, though it still works. Would rather have people use better mods. Read the output of wagons stopped at stations, in different ways. Warning: UPS Heavy, mostly a toy mod
Mods introducing new content into the game.
Version: 1.125.0 Date: 2021-02-27 Additions: - new setting for faster inventory scanning - less perfect but works under common train loading (inserters/loaders etc) - max wagons setting - default increased to 10 (from 5). Shouldn't affect performance to set it to high values General: - changed code in many places. There may be bugs
Version: 1.100.0 Date: 2020-10-22 General: - cleaned some unused variables - hopefully some performance improvement (should be more noticeable with fuller wagons) - re-ordered cleaning functions so combinator cleaning is actually done (with conditional handler, hopefully)
Version: 1.18.9 Date: 2020-04-22 General: - performance improvement! About -70% in my test case!
Version: 0.18.8 Date: 2020-03-23 General: - keep gui location and visibility while re-initing it
Version: 0.18.7 Date: 2020-03-22 General: - gui is draggable (click anywhere that's not an input box) - clicking on an assigned combinator puts position, signal, and wagon index in gui - message for no stop/combinator now works, and is mostly localized - if anyone's having performance issues, let me know - I see ~ .35 ms for two wagons Bug Fixes: - always forget log prints
Version: 0.17.5 Date: 2020-02-10 General: - start with gui when player is created (instead of only single player) - Good News: every locale is defined! - Bad News: it's all english (only a few strings use english) - Rammstein - Amerika https://www.youtube.com/watch?v=Rr8ljRgcJNM Bug Fixes: - wasn't clearing previous index at train stop - wasn't clearing signal and disabling combinator on applying settings
Version: 0.17.4 Date: 2020-02-09 General: - combinator immediately starts outputting when set if train is in station - improved gui handling: hide instead of destroy, remember settings - gui comes up on configuration changed/init - hotkey in corner - restart required to change the text when key changes ( https://forums.factorio.com/viewtopic.php?t=31752 ) - prints for invalid stop/combinator and clears textboxes Bug Fixes: - wasn't clearing combinator signals! clear signals on assignment clear remaining spaces on tick for E+stack space and inventory
Version: 0.17.3 Date: 2020-02-07 Bug Fixes: - keybinding wasn't set correctly ("CONTROL + R" not "CTRL + R")
Version: 0.17.2 Date: 2020-02-05 Bug Fixes: - missed a debug print. update immediately or be prepared for a flood in log
Version: 0.17.1 Date: 2020-02-05 General: - initial release - work in progress - clean function sweeps table for invalid stuff every half-hour (might crash, was testing main features) - only one combinator assignable per wagon Notes: - wagon-watching will not transfer on teleport - have some stuff to clean in code