Deprecated: It's not efficient, though it still works. Would rather have people use better mods. Read the output of wagons stopped at stations, in different ways. Warning: UPS Heavy, mostly a toy mod
Mods introducing new content into the game.
Version: 1.125.0
Date: 2021-02-27
Additions:
- new setting for faster inventory scanning - less perfect but works under common train loading (inserters/loaders etc)
- max wagons setting - default increased to 10 (from 5). Shouldn't affect performance to set it to high values
General:
- changed code in many places. There may be bugs
Version: 1.100.0
Date: 2020-10-22
General:
- cleaned some unused variables
- hopefully some performance improvement (should be more noticeable with fuller wagons)
- re-ordered cleaning functions so combinator cleaning is actually done (with conditional handler, hopefully)
Version: 1.18.9
Date: 2020-04-22
General:
- performance improvement! About -70% in my test case!
Version: 0.18.8
Date: 2020-03-23
General:
- keep gui location and visibility while re-initing it
Version: 0.18.7
Date: 2020-03-22
General:
- gui is draggable (click anywhere that's not an input box)
- clicking on an assigned combinator puts position, signal, and wagon index in gui
- message for no stop/combinator now works, and is mostly localized
- if anyone's having performance issues, let me know - I see ~ .35 ms for two wagons
Bug Fixes:
- always forget log prints
Version: 0.17.5
Date: 2020-02-10
General:
- start with gui when player is created (instead of only single player)
- Good News: every locale is defined!
- Bad News: it's all english (only a few strings use english)
- Rammstein - Amerika https://www.youtube.com/watch?v=Rr8ljRgcJNM
Bug Fixes:
- wasn't clearing previous index at train stop
- wasn't clearing signal and disabling combinator on applying settings
Version: 0.17.4
Date: 2020-02-09
General:
- combinator immediately starts outputting when set if train is in station
- improved gui handling: hide instead of destroy, remember settings
- gui comes up on configuration changed/init
- hotkey in corner - restart required to change the text when key changes
( https://forums.factorio.com/viewtopic.php?t=31752 )
- prints for invalid stop/combinator and clears textboxes
Bug Fixes:
- wasn't clearing combinator signals!
clear signals on assignment
clear remaining spaces on tick for E+stack space and inventory
Version: 0.17.3
Date: 2020-02-07
Bug Fixes:
- keybinding wasn't set correctly ("CONTROL + R" not "CTRL + R")
Version: 0.17.2
Date: 2020-02-05
Bug Fixes:
- missed a debug print. update immediately or be prepared for a flood in log
Version: 0.17.1
Date: 2020-02-05
General:
- initial release
- work in progress
- clean function sweeps table for invalid stuff every half-hour
(might crash, was testing main features)
- only one combinator assignable per wagon
Notes:
- wagon-watching will not transfer on teleport
- have some stuff to clean in code