Time tools : clock, daylight, game speed tweaks and clock combinators!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.0 Changes: - Initial release with a simple Time Bar.
Version: 1.0.1 Changes: - Introduces Clock Combinator and time freeze, new buttons. Adds multiplayer compatibility.
Version: 1.0.2 Changes: - Adds locale for german (thanks to Apcnc) and french (my own language).
Version: 1.0.3 Changes: - Change remote interface to set current day and current clock separately.
Version: 1.0.4 Changes: - Improves multiplayer compatibility. Add a reset to the interface.
Version: 1.0.5 Changes: - Improves multiplayer compatibility when config changes.
Version: 1.0.6 Changes: - Memorize last speed for quick speed switching. Release stress on Combinator Clock refresh.
Version: 1.0.7 Changes: - No more limitation for the clock combinator to be in a logistic network. Can be placed and works everywhere.
Version: 1.0.9 Changes: - Update always_day if changed by another mod. Add interface frozen.
Version: 1.0.11 Changes: - Improved gui refresh. Reduced size in the top bar.
Version: 1.0.12 Changes: - 0.13 compatible (combinator does not work for the moment). rework of initialisation routines. Custom license. New way to approximate day in alwaysday mode.
Version: 1.0.13 Changes: - (coming next...) clock combinator fix.
Version: 1.0.14 Changes: - minor fixes
Version: 1.0.15 Changes: - normalize code to new binbinhfr basic structure, and fix a campaign incompatibility.
Version: 1.0.16 Changes: - add some migrations (destroy and rebuild bar before 1.0.16), and event player_join
Version: 1.0.17 Changes: - simplify gui, integrate sprite buttons
Version: 1.0.18 Changes: - better init of global.day when load existing map
Version: 1.0.19 Changes: - correct pb of bad alwaysday icon init on brand new map.
Version: 1.0.20 Changes: - interface allows enable/disable display of clock. - /c remote.call( "timetools", "on" ) - /c remote.call( "timetools", "off" )
Version: 1.0.21 Changes: - corrects a migration version compare mistake
Version: 1.0.22 Changes: - problem with day icon not correctly initialised in MP, and also time color.
Version: 1.0.23 Changes: - change right arrow position to avoid missclick when goinf from x8 to x16 and reverse
Version: 1.0.24 Changes: - when always_day, display an approximation of hour/minute, using game.tick
Version: 1.0.25 Changes: - better init forces when installing on existing game.
Version: 1.0.26 Changes: - factorio 0.14 compatible
Version: 1.0.27 Changes: - adds an "always_day_enabled" option.
Version: 1.0.28 Changes: - factorio 0.15 compatible
Version: 1.0.29 Changes: - correction : surface.freeze_daytime is now a boolean...
Version: 1.0.32 Changes: - factorio 0.17 compatible
Version: 1.0.33 Changes: - fixed naming
Version: 1.0.34 Changes: - continuation of original TimeTools
Version: 1.0.35 Changes: - moved config to be settings per map instead
Version: 1.0.36 Changes: - Fixed Gui to be more in-line to previous factorio versions
Version: 1.18.37 Changes: - Only admins may change time
Version: 1.18.38 Date: 19. 07. 2020 Translation: - Russian translation done by TheLastEagle Changes: - Added changelog.txt
Version: 1.18.39 Date: 19. 07. 2020 Bugfixes: - Minor issue with new format_time() function
Version: 2.0.40 Date: 23. 08. 2020 Changes: - Unified the branches Bugfixes: - Fixed bug where admin check was launched for buttons it shouldn't
Version: 2.0.41 Date: 23. 08. 2020 Bugfixes: - Fixed migration fault and added defensive code to force rebuild
Version: 2.1.42 Date: 25. 11. 2020 Changes: - Updated to 1.1.0 version of factorio
Version: 2.1.43 Date: 29. 11. 2020 Changes: - New interface to set time compression eg. /c remote.call( "timetools", "setspeed", 2 )
Version: 2.1.44 Date: 16. 04. 2022 Changes: - New Chinese translation by mlzxgzy