Just to clarify, the reason I was asking about functional, tiered hand crank generators is because I have always been one to like multiple routes/methods of doing something. In this case, tiered generators would actually provide a viable, but manually powered alternative to solar panels. Since solar panels produce 60 kw and the hand crank generator produces 20kw of energy at T1, the hand crank generator produces 33% of the solar panel's energy and is cheaper. The Tier 32 mod multiplies their effectiveness and cost by 32 each tier, so the solar panels would be more expensive but produce more power at each tier while the hand crank generator would be somewhat cheaper at each tier with 33% the energy generation of the solar panels. Thus, a player would have two different ways of meeting power requirements: Go solar with accumulators for a completely hands-off, set it and forget about it method of power generation, or go for a reasonably cheaper, but lesser yield and manually powered energy generation method. The reason I prefer the Tier 32 method of higher, but more expensive tiers is because it preserves a relative balance: The normal hand crank generator is only for powering early game, low-tech bases for a time, while the higher tiers allow you to manually power a mid to late game base if you're willing to invest many more resources into it (cost scales by 32 each tier as well, meaning a T4 hand crank generator is still incredibly expensive). With the current options for hand crank generator customization, which comes with only one tier, you can only have either an early game only generator that becomes impotent quickly, or you must settle with a generator that provides the power to fuel a mid-game base, but is consequently unbalanced in the early game. A tier system with vastly increasing cost like in this mod would preserve the balance of the normal hand crank generator, while still allowing that method of manual power generation to present a more hands-on, but reasonably effective alternative to the tiered solar panels included in this mod.
I do, of course, still understand that each of your mods has a specific purpose in mind, and so I respect your decision whether you include it or not. I do not wish to nag or pester either of you, so this will be the last time I mention this unless it is brought up at a later time. However, I wanted to give clarification for my request. It's just something that bothers me if I don't.