Tiers 32


New tiers, next tier is about 32 times better than previous but also 32 times expensive; much better UPS optimization; supports every mod; supports multiplayer

4 years ago
0.16 - 1.1
1.28K

Changelog

Version: 1.2.13
Date: 2020-12-23
  Changes:
    - Added locale for phorium-plutonium fuel cell
Version: 1.2.12
Date: 2020-12-21
  Changes:
    - Added locale for Plutonium fuel cell
Version: 1.2.11
Date: 2020-12-20
  Changes:
    - Added locale for fuel [Angel's Petrochemical Processing]
    - Added locale for [Pyanodon's Chemical Processing]
Version: 1.2.10
Date: 2020-12-17
  Changes:
    - Added excetion for "heli-remote-equipment" from [HelicopterRevival]
Version: 1.2.9
Date: 2020-12-16
  Changes:
    - Added locale for [Krastorio2]
    - Added locale for [Space Explorations]
Version: 1.2.8
Date: 2020-12-16
  Changes:
    - Added locale for [Angel's Industries]
    - Added locale for [Mobile Factory]
Version: 1.2.7
Date: 2020-11-29
  Changes:
    - Update to 1.1
Version: 1.2.6
Date: 2020-11-02
  Changes:
    - Fuel prototypes are moved to data-final-fixes
Version: 1.2.5
Date: 2020-09-11
  Changes:
    - Fixed issue that the checking was done on the not yet added technology to the data.raw (by fuel)
    - Added mod "Bio Industries" to optional dependencies
Version: 1.2.4
Date: 2020-09-10
  Changes:
    - Added local for Bio Industries
Version: 1.2.3
Date: 2020-09-10
  Changes:
    - Fixed issue with hidden solar panels graphics
Version: 1.2.2
Date: 2020-09-10
  Changes:
    - Fixed issue with solar panels graphics
    - Update to 1.0
Version: 0.2.1
Date: 2020-04-05
  Changes:
    - Solar panels and accumulators can be upgraded
Version: 0.2.0
Date: 2020-04-01
  Changes:
    - Update to 0.18
Version: 0.1.14
Date: 2019-08-30
  Changes:
    - Added exception for probably situation when the technology has no effects.
0.1.13
 - added exception for fuel items with fuel_value = "0MJ"
 
0.1.12
 - port to version 0.17.23, see topic: https://forums.factorio.com/viewtopic.php?f=3&t=68710

0.1.11
 - added exceptions for all battery-equipment without buffer_capacity

0.1.10
 - added exception for Realistic_Electric_Trains; here was no defined energy
 - added exception for icons with icon_size not 32
 - added support for icons with icon_size = 64

0.1.9
 - added exception for laserrifle-charger
 
0.1.8
 - added exception to hand-crank-generator; for support it needs to be done in other mod
 
0.1.7
 - potentially fixed bug that I cannot reproduce (2)
 
0.1.6
 - potentially fixed bug that I cannot reproduce

0.1.5
 - port to 0.17; fixed accumulator graphics

0.0.4
 - added support of mod [Nuclear Fuel Cycle]

0.0.3
 - added support of all battery equipments

0.0.2
 - code optimization
 - reworked graphics of tiers
 - added accumulators
 - local for bob's solar panels, accumulators and fuels

0.0.1
First release
 - added solar panels with power from 60kW (tier 1) up to 60 GW (tier 4)
 - added fuel support