Changelog
Version: 2.1.1
Date: 2026-08-25
By:
- darkfrei
Info:
- Update to Factorio 2.1. The 2.0 build of this mod carries the same code and is released as 2.0.1.
Bugfixes:
- Fixed that every generated recipe used the removed result field and the removed short ingredient form, so the mod could not be loaded at all.
- Fixed that no battery equipment tier was created, 2.0 renamed the item property placed_as_equipment_result into place_as_equipment_result.
- Fixed that accumulators got no tier number on the entity, 2.0 moved the picture into chargable_graphics.
- Fixed that no prototype was recognized as hidden, 2.0 replaced the hidden flag by a property of the prototype.
- Fixed that every generated icon lost its size, an icons list does not follow the icon_size of the prototype and falls back to 64 pixels.
- Fixed that the fuel technology of a new tier was added to the data twice.
- Fixed that an icon of any other size than 32 or 64 pixels got no tier number at all.
- Fixed that a fuel value or an energy amount with a decimal point was read up to the point only, so 1.5MJ counted as 1MJ.
- Fixed that the item order of the fuel tiers broke after 26 different fuels, which mod packs easily reach.
- Fixed a crash on a solar panel without production and on an accumulator without a buffer capacity.
- Fixed a crash on an equipment item without an order string.
Changes:
- The helper functions are no longer global, they cannot collide with other mods anymore.
- Which prototype is used no longer depends on the mod loading order, all lists are sorted first.
- Removed the dead recipe handling for the normal and expensive difficulties, 2.0 dropped them.
- Removed equipment.lua, it was an unused copy of battery-equipment.lua, and the empty data-updates.lua.
Version: 1.2.13
Date: 2020-12-23
Changes:
- Added locale for phorium-plutonium fuel cell
Version: 1.2.12
Date: 2020-12-21
Changes:
- Added locale for Plutonium fuel cell
Version: 1.2.11
Date: 2020-12-20
Changes:
- Added locale for fuel [Angel's Petrochemical Processing]
- Added locale for [Pyanodon's Chemical Processing]
Version: 1.2.10
Date: 2020-12-17
Changes:
- Added excetion for "heli-remote-equipment" from [HelicopterRevival]
Version: 1.2.9
Date: 2020-12-16
Changes:
- Added locale for [Krastorio2]
- Added locale for [Space Explorations]
Version: 1.2.8
Date: 2020-12-16
Changes:
- Added locale for [Angel's Industries]
- Added locale for [Mobile Factory]
Version: 1.2.7
Date: 2020-11-29
Changes:
- Update to 1.1
Version: 1.2.6
Date: 2020-11-02
Changes:
- Fuel prototypes are moved to data-final-fixes
Version: 1.2.5
Date: 2020-09-11
Changes:
- Fixed issue that the checking was done on the not yet added technology to the data.raw (by fuel)
- Added mod "Bio Industries" to optional dependencies
Version: 1.2.4
Date: 2020-09-10
Changes:
- Added local for Bio Industries
Version: 1.2.3
Date: 2020-09-10
Changes:
- Fixed issue with hidden solar panels graphics
Version: 1.2.2
Date: 2020-09-10
Changes:
- Fixed issue with solar panels graphics
- Update to 1.0
Version: 0.2.1
Date: 2020-04-05
Changes:
- Solar panels and accumulators can be upgraded
Version: 0.2.0
Date: 2020-04-01
Changes:
- Update to 0.18
Version: 0.1.14
Date: 2019-08-30
Changes:
- Added exception for probably situation when the technology has no effects.
0.1.13
- added exception for fuel items with fuel_value = "0MJ"
0.1.12
- port to version 0.17.23, see topic: https://forums.factorio.com/viewtopic.php?f=3&t=68710
0.1.11
- added exceptions for all battery-equipment without buffer_capacity
0.1.10
- added exception for Realistic_Electric_Trains; here was no defined energy
- added exception for icons with icon_size not 32
- added support for icons with icon_size = 64
0.1.9
- added exception for laserrifle-charger
0.1.8
- added exception to hand-crank-generator; for support it needs to be done in other mod
0.1.7
- potentially fixed bug that I cannot reproduce (2)
0.1.6
- potentially fixed bug that I cannot reproduce
0.1.5
- port to 0.17; fixed accumulator graphics
0.0.4
- added support of mod [Nuclear Fuel Cycle]
0.0.3
- added support of all battery equipments
0.0.2
- code optimization
- reworked graphics of tiers
- added accumulators
- local for bob's solar panels, accumulators and fuels
0.0.1
First release
- added solar panels with power from 60kW (tier 1) up to 60 GW (tier 4)
- added fuel support