Damage only seem to start if you STOP in a spot for too long. We are testing this on a scenario to try and limit free movement, but right now, people just run out to do things and are not taking damage unless they stand still for about half a second. This allows to go anywhere and to stop - if you need to - by just dropping a 3x3 brick floor, then just start running again.
Is this basically the only way the code will work? I assume that you can't just make the damage happen all the time ON the terrain rather then ON the terrain AND not moving?