Toggle landfill, foundation, cliff explosives and elevated rail auto-placement on/off. Prevents accidental shift+click terrain filling in blueprints and the rail planner. Recipes remain craftable regardless of toggle state.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.0
Date: 2026-06-07
Major Features:
- Initial release. Inspired by "Foundation research toggle" (CramerC) (v1.2.0).
- Added: Elevated rail toggle (Space Age only) — un-researches the elevated-rail technology to suppress blueprint auto-suggestion; recipe stays enabled.
- Added: Toggling landfill/foundation now updates the default cover tile on all liquid tiles at runtime via set_default_cover_tile, so the rail planner immediately reflects the new state without requiring a game restart.
- Added: Crafting recipes (landfill, foundation, cliff-explosives, elevated-rail) remain enabled when the toggle is turned OFF, so the player can still craft and place tiles manually even while blueprint auto-suggestion is disabled.
- Added: FoundationsRequired compatibility — when landfill or foundation is toggled OFF, entity and tile ghosts placed on the corresponding liquid tiles (water/wetlands for landfill; lava/oil-ocean for foundation) are automatically destroyed, preventing ghost buildings from being queued on impassable terrain.
- Added: Prototype default_cover_tile is cleared from liquid tiles that have landfill or foundation set directly in their prototype (rather than via a technology effect), ensuring the rail planner does not auto-suggest these tiles before the technology has been researched or after it is toggled OFF.