Telogistics

by S6X

Teleport items from planet to planet, as long as you can spare the electricity.

Content
3 days ago
2.0
954
Factorio: Space Age Icon Space Age Mod
Logistics

b No GUI

21 hours ago

Hi, when I click on the carrier I see its contents but the GUI to select destinations or start the shipment does not appear

20 hours ago
(updated 20 hours ago)

Of course, I don't have this problem, so I'll need some more information.

Does this happen consistently or rarely? Did it always happen or did it just abruptly start? What other mods are you using?

19 hours ago
(updated 19 hours ago)

I have many mods. Below are the enabled mods contained in the mod-list.json file and I can tell you that the GUI never opened. here is also the link to the screenshot : https://ibb.co/nLyc4LG
"base",
"elevated-rails",
"quality",
"space-age",
"aai-containers",
"aai-signal-transmission",
"advanced-assembling-machine-returns-to-Space-Age",
"advanced-chemical-plant",
"AdvancedSubstationSpaceAgeUpdate",
"alien-biomes",
"alien-biomes-graphics",
"ammo-loader",
"artsAshcan",
"artsCore",
"auto-barrel",
"auto-build-and-deconstruct",
"Automatic_Train_Painter",
"auto_manual_mode",
"belt-balancer-2",
"belt-visualizer",
"BeltLiner",
"BetterBelts",
"blueprint-sandboxes",
"blueprint_reader",
"BottleneckLite",
"car-finder",
"CaspersPlayerSpeedMod",
"circuit_visualizer",
"CJsInfiniteOres",
"CleanFloor",
"combinator-codify",
"compaktcircuit",
"ConnectionBox",
"CopyPasteModules",
"CountEmptyChests",
"creative-mod",
"cybersyn",
"deep-storage-unit",
"DistributionRequestPlanner",
"dqol-resource-monitor",
"energy-combinator",
"even-pickier-dollies",
"factorissimo-2-notnotmelon",
"factoryfinder",
"factoryplanner",
"FactorySearch",
"factory_solver",
"faster-hand-crafting-speed",
"FastGate",
"FilterHelper",
"Flare_Stack_SA",
"flib",
"flip-dots",
"floor-placer",
"flow-config",
"Fluid-level-indicator",
"fluid-memory-storage",
"FluidMustFlow",
"fluid_permutations_fixed",
"Gun_Turret_Alerts",
"gvv",
"HandyHandsRefactored",
"HelfimaLib",
"helmod",
"Infinite-Resources-Reupload",
"InfinityChestStart",
"informatron",
"intelligent-enemy",
"Inventory Sensor",
"inventory-sensor-improved",
"iper-belt",
"kry_stdlib",
"Kux-BlueprintExtensions",
"Kux-CoreLib",
"laser-walls",
"laserfence",
"LinkedChestAndPipe",
"Load-Furn-2-SpaceAgeFix",
"loaders-modernized",
"RailLogisticsDispatcher",
"RailSignalPlanner",
"railloader2-patch",
"memory-cards",
"MOARInserters",
"OmegaDrill",
"packing-tape",
"pipe_plus",
"PowerPole32",
"remove-biters-corpses",
"ResourcesScanner",
"reverse-factory",
"Robot256Lib",
"RunningSpeed",
"SchallCircuitGroup",
"shortwave_fix",
"show-max-underground-distance",
"silent-filter-combinator",
"Smart_Inserters",
"SolarFarm",
"solidwaste-pollution-filter",
"squeak-through-2",
"Teleporters",
"Telogistics",
"ThickerLines",
"tile-painter",
"timesaver-for-crafting",
"TimeTools",
"TjAirCleaner",
"train-loader",
"transport-ring-teleporter",
"Transport_Drones_Meglinge_Fork",
"UPSFriendlyNixieTubeDisplay",
"UPS_Friendly_Asteroids",
"valves",
"water-pumpjack",
"WideChests",
"WideChestsAllTypes",
"yafla",
"ylib",
"zk-lib"

18 hours ago

That's a lot of mods...

I'm pretty sure one of them is interfering. Unfortunately, with that many, it's hard to say what's going on.

Do any of those mods add their own gui to containers, or otherwise interact with containers? It seems like the teleporter has a circuit connection but the game's own circuit gui for containers has been removed as well; does this happen with other containers like steel chests?

If you want to pursue this further, you could try disabling all but the mods you think might cause the problem, and see if it's still there. If it is, disable some more, and if it's not, re-enable those and disable some other ones. By iteratively testing about half your remaining mods each time you could hopefully narrow it down to which mod specifically is causing this issue, and I can help a lot more then.

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