Hi!
After updating to 1.0.10, my game now crashes:
Error while running event Telogistics::on_tick (ID 0)
'bar': real number expected got nil.
stack traceback:
[C]: in function 'set_bar'
Telogistics/control.lua:487: in function 'swap_machine_to_container'
Telogistics/control.lua:628: in function 'finish_teleport'
Telogistics/control.lua:609: in function 'teleport_failed'
Telogistics/control.lua:173: in function <Telogistics/control.lua:116>
This happens right after a teleport finishes. Going back to an older autosave, I found that just removing the teleporters and putting them back again fixed the issue, but it doesn't help my most recent save since a teleport job finishes almost as soon as the game loads. I tried using /tl_reset in the console but sadly it didn't help.
Edit
Manually rolled back to 1.0.7, removed the teleporters, updated the mod, then rebuilt the teleporters and this seems to have fixed it.