Power drain while idle and instant teleportation would require substantial code rewrites, so I'm not going to add those. I've added options to change the duration and power of a teleportation cycle, though.
Thanks. And if I set the teleportation duration to 0, for example, will it be instant or will there be a delay? I like to keep the delay as short as possible.
Linked chest doesn't have an exit ID, but at least the 1s. The point is that if there are fast belts, it will unload faster than the next teleportation cycle :-/