Telogistics

by S6X

Teleport items from planet to planet, as long as you can spare the electricity.

Content
3 days ago
2.0
954
Factorio: Space Age Icon Space Age Mod
Logistics

b Crash while mining assembling machine

9 days ago

Crash while mining assembling machine
Save game: https://drive.google.com/file/d/11752S8R5RaoRpmOco-ApiRJAuMMB6VRz/view?usp=sharing

139.263 Error MainLoop.cpp:1432: Exception at tick 104980: The mod Telogistics (1.0.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Telogistics::on_player_mined_entity (ID 69)
Unknown entity name: s6x-logistic-teleporter-machine-cube1
stack traceback:
[C]: in function 'find_entities_filtered'
Telogistics/control.lua:79: in function 'reset_all_tele_counts'
Telogistics/control.lua:61: in function <Telogistics/control.lua:16>
144.664 Info AppManager.cpp:339: Deleting active scenario.

9 days ago

This error is because there is a planet prototype called "cube1" that is not recognized by this mod as a valid planet. You're using a lot of mods, so it's safe to assume that some other mod put it there, but I don't know which one. Any ideas?

I've made the code that caused this error more robust, so things that show up as planets but aren't actually planets you can teleport to should be better filtered out, but without knowing the specific mod interaction that's really all I can do.

9 days ago

It works! no idea what is adding cube1, Thanks.

4 days ago

Hi.
I just got a similar crash that also says something about s6x-logistic-teleporter-machine-cube1 (https://prnt.sc/hxwvKXc8IfNW). In my case, I deconstructed one of your teleporters using a repair turret (https://mods.factorio.com/mod/Repair_Turret?from=search). I've also gotten a crash with another mod when I deconstructed something using a repair turret, so I assume that the problem is caused by his mod.
Can this be fixed on your part or do we have to go to Klonan for this?

4 days ago

It should be fixed now. Until I figure out what's going on I'm just ignoring "cube1" (and "cube2", which also showed up) and that stopped the other error.

I would recommend that you /tl_reset in the console after loading a save with the updated version of this mod, because some of its internal data probably got corrupted. Not every instance of this bug resulted in a crash.

4 days ago

ah, ok.^^

New response