Technology Price Multiplier

by Jobus

Precisely tweak technology costs with decimal multipliers (0.5x, 1.2x, etc.), offering fine-tuned control beyond the vanilla game's integer-only setting. Also includes advanced options for infinite tech and tier-based cost scaling.

Tweaks
a month ago
2.0 - 2.1
3.14K
Cheats

g [✅Implemented] Automation Research should be excluded

10 months ago
(updated 10 months ago)

In the vanilla game, Automation research is excluded from research multipliers because hand crafting 1000 red science to start isn't fun. As a workaround, I set my desired research multiplier in the vanilla map generation settings and left this mod at 1x then I made my other adjustments (reducing how infinite research scales).

Would be nice to have a setting to exclude automation research.

10 months ago

Thank you for pointing this out, I wasn't even aware that some techs are excluded from the native multiplier.

I will make it so that Automation (and other techs flagged with ignore_tech_cost_multiplier) will only be affected by the multiplier when it is below 1.0x.

10 months ago
(updated 10 months ago)

Awesome, thanks for the fast update. I'm actually doing a whole new playthrough because of this mod. Always wanted the ability to have high initial cost, but lower scaling infinite research.

10 months ago

You're welcome!

Love to hear my mod inspired a new run. Have fun!

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