Precisely tweak technology costs with decimal multipliers (0.5x, 1.2x, etc.), offering fine-tuned control beyond the vanilla game's integer-only setting. Also includes advanced options for infinite tech and tier-based cost scaling.
Small changes concerning balance, gameplay, or graphics.
Version: 1.5.0
Date: 2025-09-27
Changes:
- Fixed longstanding incorrect math for the price growth factor of infinite tech, which caused incorrect initial costs for some tech, and incorrect growth scaling of others.
Version: 1.4.1
Date: 2025-09-25
Changes:
- Made the Price Factor option unable to increase the price of technologies flagged with 'ignore_tech_cost_multiplier' (used for initial technologies, such as Automation).
Version: 1.4.0
Date: 2025-08-28
Changes:
- Added option to adjust what tech tier to start the tier-based cost scaling.
- Added logging of the highest tech tier during the loading screen.
Version: 1.3.1
Date: 2025-07-30
Changes:
- Added /top-expensive-techs command for printing the top 5 most expensive technologies in the tech tree.
Version: 1.3.0
Date: 2025-07-30
Changes:
- Added curve adjustment option for the new tier-based exponential cost scaling.
Version: 1.2.1
Date: 2025-07-30
Changes:
- Optimized initial loading screen calculation of tiers for tier-based scaling.
Bugfixes:
- Handling of circular technology prerequisites.
Version: 1.2.0
Date: 2025-07-27
Changes:
- Added multiplier to make technology costs scale exponentially with each new science pack tier.
Version: 1.1.1
Date: 2025-07-13
Changes:
- Added simplified Chinese translation (Thanks to Lexcellent for the contribution).
Version: 1.1.0
Date: 2024-10-31
Features:
- Added multiplier for adjusting the exponential growth of infinite technologies.