Precisely tweak technology costs with decimal multipliers (0.5x, 1.2x, etc.), offering fine-tuned control beyond the vanilla game's integer-only setting. Also includes advanced options for infinite tech and tier-based cost scaling.
Small changes concerning balance, gameplay, or graphics.
Version: 1.4.0 Date: 2025-08-28 Changes: - Added option to adjust what tech tier to start the tier-based cost scaling. - Added logging of the highest tech tier during the loading screen.
Version: 1.3.1 Date: 2025-07-30 Changes: - Added /top-expensive-techs command for printing the top 5 most expensive technologies in the tech tree.
Version: 1.3.0 Date: 2025-07-30 Changes: - Added curve adjustment option for the new tier-based exponential cost scaling.
Version: 1.2.1 Date: 2025-07-30 Changes: - Optimized initial loading screen calculation of tiers for tier-based scaling. Bugfixes: - Handling of circular technology prerequisites.
Version: 1.2.0 Date: 2025-07-27 Changes: - Added multiplier to make technology costs scale exponentially with each new science pack tier.
Version: 1.1.1 Date: 2025-07-13 Changes: - Added simplified Chinese translation (Thanks to Lexcellent for the contribution).
Version: 1.1.0 Date: 2024-10-31 Features: - Added multiplier for adjusting the exponential growth of infinite technologies.