Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 3.0.4 Date: 2025-01-24 Changes: - It is now impossible to set subgrid size to zero. (#47) - Subgrid lines will not be drawn when subgrid size is set to one. (#47) Bugfixes: - Fixed a freeze when subgrid size was set to zero. (#45, #47) - Fixed that edit, delete, and settings hotkeys did not check for the Tapeline tool. (#46)
Version: 3.0.3 Date: 2025-01-23 Bugfixes: - Fixed that you can delete a tape while drawing, causing various corrupted states. (#44) - Fixed a crash when attempting to remove a tape drawn by a player who no longer exists. (#43) - Fixed that it was possible to edit a temporary tape. - Fixed that tape labels were visible to all players. - Fixed that data would not be cleaned up when a player was removed.
Version: 3.0.2 Date: 2025-01-07 Bugfixes: - Fixed a crash when drawing a tape after the previous tape was deleted during drawing. (#38)
Version: 3.0.1 Date: 2024-12-18 Bugfixes: - Fixed that the initial square of a tape would not respect the "draw on ground" setting. (#37) - Fixed that the tapeline tool would be put into your cursor whenever you used ANY selection tool. (#40) - Fixed that the tapeline tool would be put into your cursor whenever a tape was destroyed. (#39)
Version: 3.0.0 Date: 2024-12-16 Changes: - Updated to Factorio 2.0. - Rewrote the mod from scratch. - Changed the "change divisor" hotkeys from shift + mousewheel to alt + mousewheel.
Version: 2.0.10 Date: 2023-10-14 Changes: - Tape color settings use color picker widgets (#32).
Version: 2.0.9 Date: 2022-11-14 Bugfixes: - Fixed a rare crash when changing controllers and changing the cursor stack on the same tick
Version: 2.0.8 Date: 2022-06-22 Bugfixes: - Fixed that the 'not-selectable-in-game' flag was not set on the dummy entity - Fixed unknown key when dragging tapes
Version: 2.0.7 Date: 2022-02-19 Bugfixes: - Fixed a crash when another mod toggles the map editor before this mod can fully initialize (#28)
Version: 2.0.6 Date: 2021-03-11 Bugfixes: - Fixed that biters still loved to chew on tapelines when shift+drawing
Version: 2.0.5 Date: 2021-03-11 Bugfixes: - Fixed that tapelines were a bit too tasty and biters loved to chew on them
Version: 2.0.4 Date: 2021-02-03 Bugfixes: - Fixed a crash when upgrading to 2.0.3 when in a non-character controller
Version: 2.0.3 Date: 2021-02-02 Bugfixes: - Fixed character build distance bonus being increased when exiting edit mode
Version: 2.0.2 Date: 2020-12-24 Changes: - Decreased minimum subgrid size to 2 Bugfixes: - Fixed a crash when another mod removes the vanilla "introduction" tip
Version: 2.0.1 Date: 2020-11-29 Bugfixes: - Fixed a crash when other mods or scenarios override the increased build distance required to make drawing tapes work
Version: 2.0.0 Date: 2020-11-26 Features: - Added tips and tricks for the mod - Tapes may now be drawn, edited, and deleted from the map view Changes: - Completely rewrote the mod from scratch - Consolidated draw, edit, and delete functionality into one item - Changed how tape settings are edited: - Drawing normally will always auto-clear and be restricted to cardinal directions - Holding shift while drawing will enable freeform drawing and disable auto-clear - Shift + scrolling will change the subgrid size or number of splits - Ctrl + scrolling will cycle between subgrid and split modes - Right-clicking a tape will enter edit mode, where dragging will move the tape and scrolling works as above - Shift + right-clicking a tape will delete it - Changed color setting format to Hex - Removed all GUIs
Version: 1.1.7 Date: 2020-11-23 Changes: - Updated to Factorio 1.1
Version: 1.1.6 Date: 2020-11-05 Bugfixes: - Fixed a crash when migrating from a version prior to 1.0.0
Version: 1.1.5 Date: 2020-08-10 Bugfixes: - Fixed shortcut not giving the item (temporary workaround until a bug in the base game gets fixed) - Fixed a bunch of accidental global variables
Version: 1.1.4 Date: 2020-07-26 Features: - Added French translation by Dae Changes: - Slightly changed GUI layout to better accommodate different locales Bugfixes: - Fixed a potential crash if a GUI handler was removed between versions - Fixed that the window frames would not stretch if the content was wider than default
Version: 1.1.3 Date: 2020-07-09 Changes: - on_tick event is conditionally registered again - the mod no longer uses performance when not in use Bugfixes: - Fixed that it was possible to hold the edit capsule while editing by using the hotkey, causing a crash when trying to use it
Version: 1.1.2 Date: 2020-06-24 Bugfixes: - Fixed a crash related to GUI style changes in Factorio 0.18.33
Version: 1.1.1 Date: 2020-06-22 Bugfixes: - Fixed inconsistent tick comparison after the simulation has been paused at least once
Version: 1.1.0 Date: 2020-05-26 Features: - Added keyboard shortcut to get the edit tool directly (disabled by default) Changes: - Refactored the mod structure to improve performace and simplicity - Switched from RaiLuaLib to FLib - Switched to double quotes everywhere - Minor GUI style cleanup for 0.18.27 Bugfixes: - Fixed that a player's tilegrids and data would remain behind if they were removed
Version: 1.0.4 Date: 2020-04-07 Changes: - Removed lualib and made it a separate mod, RaiLuaLib - Updated changelog formatting Bugfixes: - Fixed a crash when setting the textfield on the draw GUI to an invalid value right after opening the GUI - Fixed that if the mod was removed, any existing highlight boxes or tutorial bubbles would remain behind, staying forever
Version: 1.0.3 Date: 2020-01-29 Changes: - Unlocked the adjust button in multiplayer, as the base game bug caused by using it has been fixed
Version: 1.0.2 Date: 2020-01-29 Changes: - Moved most of the migrations to on_configuration_changed - Moved util file out of the lualib folder - Updated thumbnail
Version: 1.0.1 Date: 2020-01-24 Changes: - Added a prefix to all of the settings prototypes to avoid conflicts with other mods Bugfixes: - Fixed a crash when literally any other mod was loaded - Fixed a crash when perishing multiple tapelines at once
Version: 1.0.0 Date: 2020-01-23 Features: - Updated to Factorio 0.18 - Added tilegrid editor setting to change the grid anchor corner - Added the ability to relocate existing tilegrids Changes: - The capsule range overlay that appeared when holding the tapeline is now hidden - Render objects are now created/destroyed dynamically and others updated, instead of completely redrawing the tilegrid every time it moves - Tilegrids are only visible to the player who drew them - Visual settings are per-player again - Color settings are no longer pre-determined and can be fully customized - Removed depency on the STDLIB mod - Removed tilegrid settings buttons. Tilegrids are now edited by clicking on them with the edit capsule
Version: 0.6.1 Date: 2019-11-17 Optimisations: - Significantly reduced the amount of tilegrid updates when using restrict to cardinals mode Bugfixes: - Fixed crash when entering a mini-tutorial
Version: 0.6.0 Date: 2019-08-23 Optimisations: - Required everything locally - Basic optimizations to on_tick and tilegrid rendering logic - Restructured the mod to be slimmer and removed a bunch of unnecessary code - The mod no longer uses update time when no tilegrids are being actively drawn or perished Changes: - New Tapeline icon (again!) - Shortcut tooltip now shows the keybinding again - Removed delete confirmation window in favor of simply clicking the delete button again to confirm - Changed grid type dropdown to a switch - The tilegrid you are currently editing now blinks - Switched to new built-in slider snapping functionality - Divisor textfield now behaves better, and supports enter-to-confirm
Version: 0.5.0 Date: 2019-06-27 Features: - Added tilegrid settings GUI - Added the ability to restrict a tilegrid to cardinal directions when drawing - Added semi-permanent tilegrids that can be edited or dismissed Changes: - Completely rewrote the mod to draw the tilegrid as you drag, instead of using a selection tool - Refined tapeline icon - Converted visual tilegrid settings to map settings to keep consistency in multiplayer
Version: 0.4.0 Date: 2019-06-14 Changes: - Organized mod settings - Removed limitations on line width setting - Removed "tapeline tool" item from item filters list - Removed hotkey definition from shortcut button label - Various small optimizations
Version: 0.3.1 Date: 2019-03-12 Changes: - Minor optimizations to tilegrid area logic (thanks Nexela!) Bugfixes: - Fixed that using the keyboard shortcut with a full inventory would delete whatever was in your hand - Fixed default hotkey not actually being Alt+M
Version: 0.3.0 Date: 2019-03-11 Features: - Added color customization settings Changes: - Optimized tilegrid drawing logic (it is now 40x faster!) - Shift+selection color is now blue instead of green - Updated locale - Changed default color pallete - Changed default hotkey to Alt+M (from Ctrl+M)
Version: 0.2.0 Date: 2019-03-10 Features: - Added alternate selection mode (shift+select) that splits the tapeline into a configurable amount of groups, and displays the midpoint of both axes - Added option to change the number of sections an alternate selection is split into Changes: - A tapeline is now only visible to the player placing it - Made tapeline grid lines opaque to increase visibility - Moved distance texts slightly closer to the tapeline itself - Updated thumbnail Bugfixes: - Corrected minor typo in mod description
Version: 0.1.0 Date: 2019-03-08 Features: - Added tapeline tool - Added tapeline tool shortcut to toolbar