Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 3.0.4
Date: 2025-01-24
Changes:
- It is now impossible to set subgrid size to zero. (#47)
- Subgrid lines will not be drawn when subgrid size is set to one. (#47)
Bugfixes:
- Fixed a freeze when subgrid size was set to zero. (#45, #47)
- Fixed that edit, delete, and settings hotkeys did not check for the Tapeline tool. (#46)
Version: 3.0.3
Date: 2025-01-23
Bugfixes:
- Fixed that you can delete a tape while drawing, causing various corrupted states. (#44)
- Fixed a crash when attempting to remove a tape drawn by a player who no longer exists. (#43)
- Fixed that it was possible to edit a temporary tape.
- Fixed that tape labels were visible to all players.
- Fixed that data would not be cleaned up when a player was removed.
Version: 3.0.2
Date: 2025-01-07
Bugfixes:
- Fixed a crash when drawing a tape after the previous tape was deleted during drawing. (#38)
Version: 3.0.1
Date: 2024-12-18
Bugfixes:
- Fixed that the initial square of a tape would not respect the "draw on ground" setting. (#37)
- Fixed that the tapeline tool would be put into your cursor whenever you used ANY selection tool. (#40)
- Fixed that the tapeline tool would be put into your cursor whenever a tape was destroyed. (#39)
Version: 3.0.0
Date: 2024-12-16
Changes:
- Updated to Factorio 2.0.
- Rewrote the mod from scratch.
- Changed the "change divisor" hotkeys from shift + mousewheel to alt + mousewheel.
Version: 2.0.10
Date: 2023-10-14
Changes:
- Tape color settings use color picker widgets (#32).
Version: 2.0.9
Date: 2022-11-14
Bugfixes:
- Fixed a rare crash when changing controllers and changing the cursor stack on the same tick
Version: 2.0.8
Date: 2022-06-22
Bugfixes:
- Fixed that the 'not-selectable-in-game' flag was not set on the dummy entity
- Fixed unknown key when dragging tapes
Version: 2.0.7
Date: 2022-02-19
Bugfixes:
- Fixed a crash when another mod toggles the map editor before this mod can fully initialize (#28)
Version: 2.0.6
Date: 2021-03-11
Bugfixes:
- Fixed that biters still loved to chew on tapelines when shift+drawing
Version: 2.0.5
Date: 2021-03-11
Bugfixes:
- Fixed that tapelines were a bit too tasty and biters loved to chew on them
Version: 2.0.4
Date: 2021-02-03
Bugfixes:
- Fixed a crash when upgrading to 2.0.3 when in a non-character controller
Version: 2.0.3
Date: 2021-02-02
Bugfixes:
- Fixed character build distance bonus being increased when exiting edit mode
Version: 2.0.2
Date: 2020-12-24
Changes:
- Decreased minimum subgrid size to 2
Bugfixes:
- Fixed a crash when another mod removes the vanilla "introduction" tip
Version: 2.0.1
Date: 2020-11-29
Bugfixes:
- Fixed a crash when other mods or scenarios override the increased build distance required to make drawing tapes work
Version: 2.0.0
Date: 2020-11-26
Features:
- Added tips and tricks for the mod
- Tapes may now be drawn, edited, and deleted from the map view
Changes:
- Completely rewrote the mod from scratch
- Consolidated draw, edit, and delete functionality into one item
- Changed how tape settings are edited:
- Drawing normally will always auto-clear and be restricted to cardinal directions
- Holding shift while drawing will enable freeform drawing and disable auto-clear
- Shift + scrolling will change the subgrid size or number of splits
- Ctrl + scrolling will cycle between subgrid and split modes
- Right-clicking a tape will enter edit mode, where dragging will move the tape and scrolling works as above
- Shift + right-clicking a tape will delete it
- Changed color setting format to Hex
- Removed all GUIs
Version: 1.1.7
Date: 2020-11-23
Changes:
- Updated to Factorio 1.1
Version: 1.1.6
Date: 2020-11-05
Bugfixes:
- Fixed a crash when migrating from a version prior to 1.0.0
Version: 1.1.5
Date: 2020-08-10
Bugfixes:
- Fixed shortcut not giving the item (temporary workaround until a bug in the base game gets fixed)
- Fixed a bunch of accidental global variables
Version: 1.1.4
Date: 2020-07-26
Features:
- Added French translation by Dae
Changes:
- Slightly changed GUI layout to better accommodate different locales
Bugfixes:
- Fixed a potential crash if a GUI handler was removed between versions
- Fixed that the window frames would not stretch if the content was wider than default
Version: 1.1.3
Date: 2020-07-09
Changes:
- on_tick event is conditionally registered again - the mod no longer uses performance when not in use
Bugfixes:
- Fixed that it was possible to hold the edit capsule while editing by using the hotkey, causing a crash when trying to use it
Version: 1.1.2
Date: 2020-06-24
Bugfixes:
- Fixed a crash related to GUI style changes in Factorio 0.18.33
Version: 1.1.1
Date: 2020-06-22
Bugfixes:
- Fixed inconsistent tick comparison after the simulation has been paused at least once
Version: 1.1.0
Date: 2020-05-26
Features:
- Added keyboard shortcut to get the edit tool directly (disabled by default)
Changes:
- Refactored the mod structure to improve performace and simplicity
- Switched from RaiLuaLib to FLib
- Switched to double quotes everywhere
- Minor GUI style cleanup for 0.18.27
Bugfixes:
- Fixed that a player's tilegrids and data would remain behind if they were removed
Version: 1.0.4
Date: 2020-04-07
Changes:
- Removed lualib and made it a separate mod, RaiLuaLib
- Updated changelog formatting
Bugfixes:
- Fixed a crash when setting the textfield on the draw GUI to an invalid value right after opening the GUI
- Fixed that if the mod was removed, any existing highlight boxes or tutorial bubbles would remain behind, staying forever
Version: 1.0.3
Date: 2020-01-29
Changes:
- Unlocked the adjust button in multiplayer, as the base game bug caused by using it has been fixed
Version: 1.0.2
Date: 2020-01-29
Changes:
- Moved most of the migrations to on_configuration_changed
- Moved util file out of the lualib folder
- Updated thumbnail
Version: 1.0.1
Date: 2020-01-24
Changes:
- Added a prefix to all of the settings prototypes to avoid conflicts with other mods
Bugfixes:
- Fixed a crash when literally any other mod was loaded
- Fixed a crash when perishing multiple tapelines at once
Version: 1.0.0
Date: 2020-01-23
Features:
- Updated to Factorio 0.18
- Added tilegrid editor setting to change the grid anchor corner
- Added the ability to relocate existing tilegrids
Changes:
- The capsule range overlay that appeared when holding the tapeline is now hidden
- Render objects are now created/destroyed dynamically and others updated, instead of completely redrawing the tilegrid every time it moves
- Tilegrids are only visible to the player who drew them
- Visual settings are per-player again
- Color settings are no longer pre-determined and can be fully customized
- Removed depency on the STDLIB mod
- Removed tilegrid settings buttons. Tilegrids are now edited by clicking on them with the edit capsule
Version: 0.6.1
Date: 2019-11-17
Optimisations:
- Significantly reduced the amount of tilegrid updates when using restrict to cardinals mode
Bugfixes:
- Fixed crash when entering a mini-tutorial
Version: 0.6.0
Date: 2019-08-23
Optimisations:
- Required everything locally
- Basic optimizations to on_tick and tilegrid rendering logic
- Restructured the mod to be slimmer and removed a bunch of unnecessary code
- The mod no longer uses update time when no tilegrids are being actively drawn or perished
Changes:
- New Tapeline icon (again!)
- Shortcut tooltip now shows the keybinding again
- Removed delete confirmation window in favor of simply clicking the delete button again to confirm
- Changed grid type dropdown to a switch
- The tilegrid you are currently editing now blinks
- Switched to new built-in slider snapping functionality
- Divisor textfield now behaves better, and supports enter-to-confirm
Version: 0.5.0
Date: 2019-06-27
Features:
- Added tilegrid settings GUI
- Added the ability to restrict a tilegrid to cardinal directions when drawing
- Added semi-permanent tilegrids that can be edited or dismissed
Changes:
- Completely rewrote the mod to draw the tilegrid as you drag, instead of using a selection tool
- Refined tapeline icon
- Converted visual tilegrid settings to map settings to keep consistency in multiplayer
Version: 0.4.0
Date: 2019-06-14
Changes:
- Organized mod settings
- Removed limitations on line width setting
- Removed "tapeline tool" item from item filters list
- Removed hotkey definition from shortcut button label
- Various small optimizations
Version: 0.3.1
Date: 2019-03-12
Changes:
- Minor optimizations to tilegrid area logic (thanks Nexela!)
Bugfixes:
- Fixed that using the keyboard shortcut with a full inventory would delete whatever was in your hand
- Fixed default hotkey not actually being Alt+M
Version: 0.3.0
Date: 2019-03-11
Features:
- Added color customization settings
Changes:
- Optimized tilegrid drawing logic (it is now 40x faster!)
- Shift+selection color is now blue instead of green
- Updated locale
- Changed default color pallete
- Changed default hotkey to Alt+M (from Ctrl+M)
Version: 0.2.0
Date: 2019-03-10
Features:
- Added alternate selection mode (shift+select) that splits the tapeline into a configurable amount of groups, and displays the midpoint of both axes
- Added option to change the number of sections an alternate selection is split into
Changes:
- A tapeline is now only visible to the player placing it
- Made tapeline grid lines opaque to increase visibility
- Moved distance texts slightly closer to the tapeline itself
- Updated thumbnail
Bugfixes:
- Corrected minor typo in mod description
Version: 0.1.0
Date: 2019-03-08
Features:
- Added tapeline tool
- Added tapeline tool shortcut to toolbar