TFMG Thermal


This mod is a library for The factory must grow, containing all the code relevant to the thermal system. This mod can be used by other mods to implement thermal mechanics into the game.

Internal
17 hours ago
2.0
10

Changelog

Version: 0.2.1
Date: 2025-10-22
  Changes:
    - Thermal systems in machines are now defined by TFMG_thermal = {} instaid of thermal_system = {}. This is to prevent any accidental namespace overlaps by any other mod. TFMG_thermal is fairly unambiguous.
Version: 0.2.0
Date: 2025-10-20
  Features:
    - Buildings now support rotations in blueprints, rotating blueprints, copying rotations via blueprints onto entities etc. Its not guaranteed to be perfect, but its a huge step in the right direction.
    - update quota setting added (Thermal System entity updates per tick)
    - Dynamic update budgeting added, You now have a pool of updates which every machine type draws from, if you have more of that machine, it gets allocated a proportionately larger budget.
Version: 0.1.1
Date: 2025-10-18
  Changes:
    - locale for ground radiator and such. this is the default changelog and can easily be overwritten by whatever you wish it to be.