Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
Version: 0.5.0
Date: ???
Features:
- Support for factorio 2.1 added
- Clicking on the little camera window takes you to the cameras location. So cool!
- Added Dynamic dock preview zoom, the dock preview will automatically zoom in and out to match your main cameras zoom, which helps in building docks. (can be disabled)
- Hovering over a docking port controller will also highlight the docking belts and pipes making up the docking port, currently linked parts will be in green, while unlinked parts will be blue. This doesnt update in real time rn.
Changes:
- Flib dependency replaced with TFMG-lib dependency
Version: 0.2.2
Date: 2026-05-05
Changes:
- Platform docking tech now requires production science instaid of utility science.
- Platform docking tech has logistics 3 as a prerequisite by default
- Platform dock parts now have a launch capacity of 50, matching their stack size.
Version: 0.2.1
Date: 2026-01-17
Bugfixes:
- Fixed crash when building a belt next to a dock belt when the dock belt doesn't have a valid dock partent. (say that 3 times fast)
Version: 0.2.0
Date: 2026-01-13
Features:
- Improved graphics implemented, Provided by Talandar.
Bugfixes:
- Docking belt autoflip behaviour improved, now docks will fully refresh when flipped by belts. This still means they are breifly disconnected (as this is required to prevent a crash). But now should reconnect appropriately.
- Certain debug text no longer appears.
- Yes the docking belts placement collision is still wierd. The way linked belts work is really annoying. I want to belive i can figure out a better collision solution than what i have rn.
Version: 0.1.8
Date: 2026-01-11
Changes:
- Merged Russian locale
Bugfixes:
- probably fixed a multiplayer crash when deleting a docking port when another player has its ui opened. Maybe created new bugs. Only god knows.
Version: 0.1.7
Date: 2026-01-04
Bugfixes:
- Fixed crash when not running with TFMG thermal. (im stoopid) (TFMG thermal added custom inputs to read rotate and flip events, and i forgot that if you dont have TFMG thermal, this mod needs to also add them, so that it can do the same)
Version: 0.1.6
Date: 2026-01-03
Changes:
- Dock belts can now be flipped after placement. Ignore the floating text.
Version: 0.1.5
Date: 2025-12-24
Bugfixes:
- Docking pipe placability rules were borked, theyre fixed now
- fixed crash when editing a linked dock that contains a docking pipe.
- fixed some general jankyness. IF you experience anything weird, try deleting and replacing the dock. Old jank will carry though sometimes.
Version: 0.1.4
Date: 2025-12-22
Changes:
- hid the docking collider from the map
- hid the docking collider from selection lists and factoriopedia
Version: 0.1.3
Date: 2025-12-13
Bugfixes:
- Docking port collision detection improved. no more shenanigans.
Version: 0.1.2
Date: 2025-11-25
Bugfixes:
- creating a space platform no longer causes a crash. sorry lol.
Version: 0.1.1
Date: 2025-11-25
Bugfixes:
- Mod now works when added to a save.
Version: 0.1.0
Date: 2025-11-25
Major Features:
- Initial release, adds platform docking to factorio.