You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful.
Mods introducing new content into the game.
Version: 0.3.5 Date: 2023-11-07 Changes: - chests are still minable, but results in nothing. mining a free iron-plate could've upset somebody Bugfixes: - remove next_upgrade. caused errors when the next upgrade was a different size, and isn't meaningful anyways
Version: 0.3.4 Date: 2023-05-25 Bugfixes: - actually fix freeze when unable to find new chest position
Version: 0.3.3 Date: 2023-05-25 Additions: - chest can be deconstructed - if brave new world or brave new oarc is enabled, supply drop works Bugfixes: - Fixed freeze when unable to find new chest position - chest graphics centered better - impact explosion centered
Version: 0.3.2 Date: 2022-04-01 General: - re-release by honktown - most everything is based on the player force (multiple forces etc will be buggy) Changes: - Supply drops can fall on any surface - code tweaks here and there
Version: 0.3.1 Date: 2019-03-02 Bugfixes: - Fixed a crash caused by minimum item count being above max. - Fixed a crash caused by minimum time between drops being above max. - Fixed an issue with multi-output crafting causing crashes. Changes: - Now uses ingame changlog system.
Version: 0.3.0 Date: 2019-01-01 Changes: - Loot table is now dynamic, instead of being based on stages of the game as it was before. This means that items can only start appearing in crates if you've crafted or obtained them previously before. No progression jumps! It also uses a weight based system, so getting fancy craftables like filter inserters is more uncommon than getting iron plates, for example. These were problems that plagued the old version of the mod, and I've hopefully fixed them. - The mod is much more user-balance-able, several settings have been added to tweak the mod's balance to your liking. You can change how often they drop, how many items are in them, apply a general multiplier if you're getting too much or too little, etc. You can even make crates damage their surroundings upon landing, if you'd like. It's even possible to manipulate the loot table while a game is running, including changing counts, weights, or just removing entries from the list. Adding new entries is possible too, if you'd like items from a mod to drop. If you keep making the same adjustment and have a balance suggestion or want me to add support for a certain mod, let me know. - Crates are now able to be hot-replaced with other chests, so you can for example hot-replace it with an active provider logistics chest to have bots automatically collect your drop. - The mod now scales crate contents based on how many players are in the game (+0.25x per player beyond 1 by default) and by how long the save's been going! See the faq for the time formula. - Crates now overflow into more nearby crates if the item count is too high. This means that no matter what, you'll always get your whole supply drop, no matter how high your multiplier is. [Seriously, even with an absurd 5000x multiplier.](https://streamable.com/u055h). This feature can be disabled, to simply destroy the items that don't fit. - Other mods can now manipulate the loot list too, a remote interface is provided. See the FAQ for info on how to use it. - Graphics have been updated to high res.
Version: 0.2.2 Date: 2019-01-01 Bugfixes: - Quick hotfix to fix a crash.
Version: 0.2.1 Date: 2019-01-01 Changes: - Massively rebalanced the mod, for 0.15. Crates no longer drop until the player has researched oil processing, and loot tables have a small chance to fall through to lower levels. Again, please submit recommendations and concerns to the bitbucket repo.
Version: 0.2.0 Date: 2019-01-01 Changes: - Updated the mod to 0.15, settings are now done the official way. The balance of the mod is a bit dubious at this point.
Version: 0.1.4 Date: 2019-01-01 Bugfixes: - Fix incompatibility with Factorissimo, crates will only drop near players on nauvis(the default surface), and if no suitable players are found, it will reduce the time until the next drop by 30%, and try again. Additionally, refactored the code to be less redundant.
Version: 0.1.3 Date: 2019-01-01 Bugfixes: - Fix incompatibility with Squeak Through, causing supply chests to fall inside of entities. The mod should now ignore ST's efforts to shrink it.
Version: 0.1.2 Date: 2019-01-01 Bugfixes: - Fix issue with chests landing on top of other entities.
Version: 0.1.1 Date: 2019-01-01 Bugfixes: - Fix issue with multiplayer desyncs, mod can now be used on servers
Version: 0.1.0 Date: 2019-01-01 Features: - Release