Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else.
Mods introducing new content into the game.
Version: 0.0.8 Date: 2021/10/21 Changes: - Updated Productivity module to work with the new recipes
Version: 0.0.7 Date: 2021/10/21 Changes: - Updated supported version in info.json file to 1.1 (no other changes required) - Corrected typo in changelog (from v0.0.4, accidentally wrote "0.10.60 changes" instead of "0.17.60 changes")
Version: 0.0.6 Date: 2019/07/31 Bugfixes: - Fixed the logic around enabling and disabling the sulfur from light and petroleum gas recipes so they now work as intended
Version: 0.0.5 Date: 2019/07/31 Changes: - Changed the core concept of the mod when used with the "Pre 0.17.60 Oil" mod to only have sulfur from heavy oil by default - Changed the setting available from the mod to reflect the above change and thus toggles both light & gas sulfur production recipes (this setting is not available without the above mod, so all recipes are used in that case) - Updated description and add forum thread link to info.json file
Version: 0.0.4 Date: 2019/07/30 Changes: - Updated to support 0.17.60 changes - Added logic to detect the "Pre 0.17.60 Oil" mod and move the sulfur recipes to the relevant techs
Version: 0.0.3 Date: 2019/07/28 Changes: - Changed default value of remove "sulfur from petroleum gas" recipe to false Balance: - Changed sulfur from heavy oil to use 20 oil and yield 2 sulfur (doubled both values) to better highlight its efficiency compared to the others
Version: 0.0.2 Date: 2019/07/24 Changes: - Added changelog - Reworked code (no impact on player)
Version: 0.0.1 Date: 2019/07/23 Features: - Initial release - Adds two recipes for creating sulfur from heavy & light oil - Removes the recipe for sulfur from petroleum gas (setting available to re-enabled)