Subterrain

by SirRaum

Adds a few tiers of underground belt/pipe that can go much farther than standard underground belts/pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe. When used with Bob's Logistics, it will apply these same effects to it's underground belts.

Content
4 years ago
0.14 - 0.18
27
Logistics

i Restriction on building subterrains

6 years ago

Hi
There are many restrictions on your system: You cannot build/remove it through robots, if you remove one side of an underground belt/pipe, you need to remove the other side as well, to restart from the beginning... and finally, you need to have xxx pipes/belts with you to create it
So, I have a suggestion: Changing the process behind the creation. Instead of building the whole underground belt in once, you could create "underground belts" items. Thus, those can only be connected to an end point or another underground belt, and they can be built one by one. Connection can be done directly between two end points or between one end point and an underground belt, then missing underground belts are automatically built, or set as ghosts if no resource is available. And same for the pipes.

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