Subsurface - build beneath your base!

by Natha

Adds the ability to dig the underground, move item and fluids between surfaces and blow away pollution.

Content
3 months ago
1.1
2.06K
Environment Mining

b The Subsurface mod - build beneath your base! (1.0.9) caused an unrecoverable error.

5 months ago

The following error appears when using aai-vehicles-miner with your mod..

Error while running event Subsurface::on_tick (ID 0)
Subsurface/scripts/resources.lua:87: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
Subsurface/scripts/resources.lua:87: in function 'prospect_resources'
Subsurface/control.lua:168: in function <Subsurface/control.lua:162>

5 months ago
(updated 5 months ago)

Thats not because of the vehicles, its because of the ore prospector. Currently there is no need for it, as all resources are mirrored 1:1 to the subsurface. It'll have a fix in the next release

5 months ago
(updated 5 months ago)

ok I understand but it also happens that the vehicles cannot pierce the rock. By the way, I can help you with the graphic section, the photo you see in my profile avatar is an appearance I made for factorissimo factory 01, I haven't shared any of this yet.

5 months ago

Rocks that are outside the map limit (width/height or planet radius when using SE) can`t be destroyed. Is that the case? If not, please provide me your savegame.

That would be nice! I think the most important part now are proper fluid elevator and wooden support graphics. Then I have some ideas on the todo which require garphics.

5 months ago

Got the same issue here. Is there a solution to save my game progress? I could also provide you with my save game file.

Error while running event Subsurface::on_tick (ID 0)
Subsurface/scripts/resources.lua:87: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
Subsurface/scripts/resources.lua:87: in function 'prospect_resources'
Subsurface/control.lua:168: in function <Subsurface/control.lua:162>

5 months ago
(updated 5 months ago)

Not using the ore prospector is the solution for now, but yeah savegame would be great

5 months ago

https://we.tl/t-oZZ4lRpCno

sage with out a prospector. I'll keep testing your mod, and if I come across anything else, I'll let you know. Oh, and if you need any help testing the game itself, I'm your guy :D

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