Subsurface - build beneath your base!

by Natha

While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us...

Content
23 hours ago
1.1 - 2.0
2.14K
Environment Mining

b Stuck inside electric pole

8 months ago

Not sure if this is a bug or if i'm doing something wrong, but whenever i try to resurface i get stuck inside the electric pole, and there doesn't seem to be anything i can do to get "unstuck". Any suggestions?

8 months ago

You can normally walk out of the electric pole. You can't change the surface if you didnt move yet

8 months ago
(updated 8 months ago)

He meant when you exit your tunnels you spawn trapped in the middle of the tunnel entrance entity hitbox, just make it so you come out on one of the 4 sides of the entrance since for some reason it softlocks you in place, most likely from a hitbox refresh prompt upon returning to the surface level idk, the only way I know how to get unstuck is phasing in and out of editor mode

8 months ago

Show me a video, I never had problems getting stuck.
Since it is a vehicle internally, the exit logic is just exiting this vehicle which I can't influence

8 months ago
(updated 8 months ago)

Here is an example, if you can't read the 2nd bottom text it says "Would Reccomend exiting the player 2 tiles below the pole object/entity"
https://youtu.be/lPz_DiCNaxg

A good idea would be placing the vehicle point at the bottom of the object, similar to how trains exit you at the bottom when they are facing horizontally, or just remove the hitbox entirely

8 months ago

I figured out this is just on normal walking speed, using at least 2 exoskeletons will prevent this issue. I can't explain this behavior and why it only ocurs on the top surface

8 months ago
(updated 8 months ago)

Standard Vanilla Concrete also fixes the issue, maybe have it place a 2x2 of concrete when the entrance is spawned? (I got the dimensions of the pole wrong the first time)
would work for a good fix

8 months ago

had the same issue
Pull request to fix it
https://github.com/NathaU/factorio-subsurface/pull/7

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