Mods introducing new content into the game.
Version: 1.3.0 Date: 01. 08. 2020 Features: - Update for 0.18. - Added item and entity descriptions for each wall type. - The new visual_merge_group property for wall prototypes stops vanilla walls and mine merging together, which never made any sense. Very nice. Changes: - Removed tinted wall graphics and used vanilla graphics with a tint setting.
Version: 1.2.0 Date: 14. 03. 2018 Changes: - Red stormwalls have been revised. They will now release four laser blasts in the (general) direction of the entity that damaged them. Bugfixes: - Fixed ANOTHER issue, with dead fields being referenced.
Version: 1.1.4 Date: 13. 03. 2018 Bugfixes: - Fixed another issue with degrading stormwalls being killed before they naturally expire.
Version: 1.1.3 Date: 01. 03. 2018 Bugfixes: - Degrading stormwalls/gates with no linked emitter will no longer cause a CTM if they are killed before naturally expiring.
Version: 1.1.2 Date: 25. 02. 2018 Bugfixes: - Stormwall gates are no longer mineable.
Version: 1.1.1 Date: 21. 02. 2018 Bugfixes: - Mining or destroying an emitter before linked fields have spawned and are handed over to another emitter within range will no longer cause a CTM. - Purple stormwalls will now properly deal damage upon death.
Version: 1.1.0 Date: 20. 02. 2018 Features: - Stormwall gates! Compatible with existing walls and rails, you can rotate gate plates like hazard concrete, and they will rotate automatically in blueprints just fine. Can be built over rails and will generate just like normal gates, so long as you've aligned them properly. Balancing: - Recipes for all plates have been adjusted, blue plates are cheaper and every other colour will have greater requirements based on their functionality. Changes: - Research science requirements and prerequisites have been adjusted. You can now research any other wall type after unlock blue fields, but they have varying requirements based on the requirements of their recipes.
Version: 1.0.0 Date: 16. 02. 2018 Features: - Full release. - Added a map setting to toggle between immediate and delayed regeneration of walls after damage. By default walls will immediately begin regenerating; switch to delayed for a bit more challenge. - Switched from on_tick code to on_nth_tick, should run even lighter now. Graphics: - Stormwall plates are now properly coloured. - Tile edges have been removed, cutting down the graphics file sizes considerably. That request for custom art is still open, by the way. Changes: - Rebalanced the recipes a little. Bugfixes: - Fast-replacing stormwall plates with another type of tile, such as concrete, will correctly kill the wall now.