Stargate_Continued


Factorio but with logistics-capable stargates that teleports players and belt contents around the map and between surfaces. 玩家和传送带上物品可通过星际之门自由移动和传送到任何位面

Utilities
13 days ago
2.0
115
Transportation Logistics

Changelog

Version: 0.2.0
Date: 2025-04-14
  Changes:
    - Factorio 2.0 compatibility
    - Replaced global with storage (Factorio 2.0 breaking change)
    - Updated recipe format: result → results table with mandatory type field
    - Updated ingredient format to use named-key tables
    - Updated minable format: result → results table
    - Updated collision_mask format to use mandatory layers table
    - Replaced get_merged_signal with get_signal + wire_connector_id
    - Replaced game.players[idx] with game.get_player(idx)
    - Replaced tutorial-flying-text entity with create_local_flying_text
    - Updated v.die() call signature for Factorio 2.0
    - Updated direction values for new 8-direction system (0-15)
    - Updated find_non_colliding_position to use named parameters
    - Removed circuit_connection_definitions usage (removed in 2.0)
    - Updated circuit_mode_of_operation → circuit_exclusive_mode_of_operation
    - Removed "hide-alt-info" entity flag (removed in 2.0)
    - Added migration script for version upgrade
    - Updated factorio_version to 2.0
    - Updated base dependency to >= 2.0
Version: 0.1.5
Date: 13.3.2021
  Changes:
    - f (typo crash)
Version: 0.1.4
Date: 30.12.2020
  Changes:
    - Added option to enable placement in space with space exploration
    - Factorio 1.1
Version: 0.1.3
Date: 1.11.2020
  Changes:
    - dhd fast-dial tweaks
    - Fixed belt flip setting locale
    - Factorio 1.0.0
Version: 0.1.2
Date: 6.5.2020
  Changes:
    - Pegasus Stargate DHD's now use fast-dial combinator logic (untested)
Version: 0.1.1
Date: 3.5.2020
  Changes:
    - Fixed a potential same-tick bug in multiplayer
    - Fixed combinator dial delay (now it's actually 260)
    - Fixed a bug with dial menu minimaps showing the wrong surface
    - Added full cohort of Universe, Pegasus and Milkyway Stargate models and associated sounds with differing tiers of technology prerequisites, cost, and functionality.
    - Stargate sound/animations now play a bit slower.
Version: 0.1.0
Date: 30.4.2020
  Changes:
    - Fixed a bug with picking up stargates
    - Fixed stargate corpse wooden chest bug
    - Added flip belts mod setting (belt logistics output on the opposite side)
    - Fixed a bug with logistics moving between gates before it opens
    - Added DHD and combinator-driven automated dialing. Following the lore, if you want to use it, figure it out. No tutorials. That's how they did it on the show! :D (Tip: Feed it the letter "Z" to help learn it)
    - Stargates can no longer be placed too close together
    - lib v0.0.15
Version: 0.0.9
Date: 11.4.2020
  Changes:
    - Factorio 0.18.18
    - lib v0.0.10
Version: 0.0.8
Date: 1.12.2019
  Changes:
    - lib v0.0.9
Version: 0.0.7
Date: 30.11.2019
  Changes:
    - thumbnail
    - Added event filters
    - Library update
Version: 0.0.6
Date: 23.11.2019
  Changes:
    - Fixed saving/loading
Version: 0.0.5
Date: 23.11.2019
  Changes:
    - Animations, lighting, sounds, bells and whistles
    - Dialing delays etc
    - "Easter egg" after dialing
Version: 0.0.4
Date: 23.11.2019
  Changes:
    - Added stargate glyphs to DHD menu and added stargate codes
Version: 0.0.3
Date: 23.11.2019
  Changes:
    - Crash with surfaces being deleted
    - Fixed north/south side logistics connecting in the reverse direction.
    - Stargates now scan for belt connections when placed
    - Fixed menu searching, renaming and list sorting
Version: 0.0.2
Date: 22.11.2019
  Changes:
    - Gui update
    - Logistics updates: Belts now transfer contents between stargates (while they're open)
Version: 0.0.1
Date: 22.11.2019
  Changes:
    - lol