Factorio but with logistics-capable stargates that teleports players and belt contents around the map and between surfaces. 玩家和传送带上物品可通过星际之门自由移动和传送到任何位面
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.0
Date: 2025-04-14
Changes:
- Factorio 2.0 compatibility
- Replaced global with storage (Factorio 2.0 breaking change)
- Updated recipe format: result → results table with mandatory type field
- Updated ingredient format to use named-key tables
- Updated minable format: result → results table
- Updated collision_mask format to use mandatory layers table
- Replaced get_merged_signal with get_signal + wire_connector_id
- Replaced game.players[idx] with game.get_player(idx)
- Replaced tutorial-flying-text entity with create_local_flying_text
- Updated v.die() call signature for Factorio 2.0
- Updated direction values for new 8-direction system (0-15)
- Updated find_non_colliding_position to use named parameters
- Removed circuit_connection_definitions usage (removed in 2.0)
- Updated circuit_mode_of_operation → circuit_exclusive_mode_of_operation
- Removed "hide-alt-info" entity flag (removed in 2.0)
- Added migration script for version upgrade
- Updated factorio_version to 2.0
- Updated base dependency to >= 2.0
Version: 0.1.5
Date: 13.3.2021
Changes:
- f (typo crash)
Version: 0.1.4
Date: 30.12.2020
Changes:
- Added option to enable placement in space with space exploration
- Factorio 1.1
Version: 0.1.3
Date: 1.11.2020
Changes:
- dhd fast-dial tweaks
- Fixed belt flip setting locale
- Factorio 1.0.0
Version: 0.1.2
Date: 6.5.2020
Changes:
- Pegasus Stargate DHD's now use fast-dial combinator logic (untested)
Version: 0.1.1
Date: 3.5.2020
Changes:
- Fixed a potential same-tick bug in multiplayer
- Fixed combinator dial delay (now it's actually 260)
- Fixed a bug with dial menu minimaps showing the wrong surface
- Added full cohort of Universe, Pegasus and Milkyway Stargate models and associated sounds with differing tiers of technology prerequisites, cost, and functionality.
- Stargate sound/animations now play a bit slower.
Version: 0.1.0
Date: 30.4.2020
Changes:
- Fixed a bug with picking up stargates
- Fixed stargate corpse wooden chest bug
- Added flip belts mod setting (belt logistics output on the opposite side)
- Fixed a bug with logistics moving between gates before it opens
- Added DHD and combinator-driven automated dialing. Following the lore, if you want to use it, figure it out. No tutorials. That's how they did it on the show! :D (Tip: Feed it the letter "Z" to help learn it)
- Stargates can no longer be placed too close together
- lib v0.0.15
Version: 0.0.9
Date: 11.4.2020
Changes:
- Factorio 0.18.18
- lib v0.0.10
Version: 0.0.8
Date: 1.12.2019
Changes:
- lib v0.0.9
Version: 0.0.7
Date: 30.11.2019
Changes:
- thumbnail
- Added event filters
- Library update
Version: 0.0.6
Date: 23.11.2019
Changes:
- Fixed saving/loading
Version: 0.0.5
Date: 23.11.2019
Changes:
- Animations, lighting, sounds, bells and whistles
- Dialing delays etc
- "Easter egg" after dialing
Version: 0.0.4
Date: 23.11.2019
Changes:
- Added stargate glyphs to DHD menu and added stargate codes
Version: 0.0.3
Date: 23.11.2019
Changes:
- Crash with surfaces being deleted
- Fixed north/south side logistics connecting in the reverse direction.
- Stargates now scan for belt connections when placed
- Fixed menu searching, renaming and list sorting
Version: 0.0.2
Date: 22.11.2019
Changes:
- Gui update
- Logistics updates: Belts now transfer contents between stargates (while they're open)
Version: 0.0.1
Date: 22.11.2019
Changes:
- lol