Small changes concerning balance, gameplay, or graphics.
Version: 0.3.1
Date: 2025-11-01
Changes:
- Personal laser defense equipment energy consumption reduced to 350kJ per shot
and buffer capacity set to 10 shots (3500kJ). The energy consumption was too high.
Laser turret deal less base damage but have more range. Damage also nerf to 20.
Version: 0.3.0
Date: 2025-10-24
Changes:
- Personal laser defense equipment rebalanced to be more effective but consomes more energy.
Version: 0.2.1
Date: 2025-09-02
Changes:
- Speed module doesn't lower quality.
Version: 0.2.0
Date: 2025-08-30
Changes:
- Uranium ore now weights 2kg per unit (1 ton per stack of 500)
- Uranium 235 and 238 now weights 10kg per unit (1 ton per stack of 100)
Version: 0.1.0
Date: 2025-08-29
Features:
- Modules Rebalanced
Version: 0.0.8
Date: 2025-05-28
Features:
- Gun turret now has 27 range from 18, this is cause laser turret are way easier to use,
player should be rewarded for using gun turret.
Version: 0.0.7
Date: 2024-11-14
Features:
- Optionnal dependencies on space age
Version: 0.0.6
Date: 2024-11-14
Changes:
- Reduced the recharge_minimum of roboport to 4MJ
Version: 0.0.5
Date: 2024-11-14
Changes:
- Reduced the internal buffer of roboport to 10MJ
Version: 0.0.4
Date: 2024-11-14
Changes:
- Reduced the max input flow of roboport to 2.1MW (no need more in vanilla)
Version: 0.0.3
Date: 2024-11-08
Changes:
- Cargo bay bonus is now 128 to counter balance belt stacking. Better solution would be
that asteroids stack to 50/100 but that would require asteroid collector to be reworked.
(asteroid chunk need to multiply inside the collector or something like that)
Version: 0.0.2
Date: 2024-11-08
Changes:
- Set input flow limit of tesla turret to 43MW to avoid overloading the grid.
Version: 0.0.1
Date: 2024-11-08
Bugfixes:
- Increase buffer so tesla turret can shot...