An opinionated balance mod by me, still early stage.
Features
- Gun turret have 1000 hp
- Gun turret have range of 27
- Rocket turret have 1800 hp
- Tesla Turret have 2000 hp, drain "only" 133.7 kW but energy by shot is now 42 MJ
- Cargo bay have 128 bonus inventory slot
- Quality module scaling is more logical (buff of module 3 quality give now +10% quality) but now they have more energy consumption and speed is even lower. (same as production module). This is a big buff of quality module and it's balanced around vanilla modules slot 4. 4 quality module will now give you +100% chance, that is way more fun to play with.
- Small buff to efficiently module 3
- Uranium ore weight have been up to match other ore logic (refined uranium have also been up according to 10 ore == 1 uranium-235)
- Personal laser defense now deal 20 damage BUT consume 350 kJ by shot and buffer energy up to 10 shots.
- Chemical plant have 4 modules slots to make then more in line with rest of the game