Spidertron Weapon Switcher


Allows the Spidertron to fire any type of weapon by cycling through different loadouts with Control + Tab.

Content
1 year, 6 months ago
1.0 - 1.1
5.60K
Combat

b [Fixed-1.2.5] Inability to walk on railway tracks

3 years ago

I'm not sure what exactly the problem is with the combination of mods or exactly in your version 1.2.4, but after updating to this version, I can no longer cross the railway track. I had to roll back to 1.2.3

3 years ago
(updated 3 years ago)

Hello, thanks for reporting this bug. In 1.2.4 I did a lot of changes around collision masks in order to stop the cannon shells from colliding with spidertron legs. However, I cannot replicate your issue so it is presumably caused by a conflict with another mod. Would you be able to upload a save game, or at least a list of mods? Are you using Space Exploration?

On the other hand, this behaviour is sort of intended... as mentioned in https://factorio.com/blog/post/fff-362 (under the heading "Spidertron avoids rails", see also https://forums.factorio.com/viewtopic.php?p=518364#p518364 and https://forums.factorio.com/viewtopic.php?p=518371#p518371) spidertrons are not supposed to be able to step on tracks. Does this at all match up with what you are seeing? Of course, unless the tracks are extremely densely placed, spidertrons are supposed to be able to cross tracks easily.

3 years ago

I haven't made Spidertron yet. A character cannot cross railway tracks. Here is a list of mods https://yadi.sk/d/414_8KueCfrPiA

Space Exploration is used

3 years ago

Oh sorry, I didn't notice you weren't talking about the spidertron! That makes a lot more sense now - I understand exactly why this bug is occurring.

3 years ago

Fixed in 1.2.5

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